Homebrew Drider Species Details
When a drow shows great promise, Lolth summons it to the Demonweb Pits for a test of faith and strength. Those that pass the test rise higher in the Spider Queen’s favor. Those that fail are transformed into driders — a horrid hybrid of a drow and a giant spider that serves as a living reminder of Lolth’s power. Only drow can be turned into driders, and the power to create these creatures resides with Lolth alone.
“I failed the Spider Queen once. Never again.”
— Pellanistra the drider
Scarred for Life. Drow transformed into driders return to the Material Plane as twisted and debased creatures. Driven by madness, they disappear into the Underdark to become hermits and hunters, either wandering alone or leading packs of giant spiders.
On rare occasion, a drider returns to the fringes of drow society despite its curse, most often to fulfill some longstanding vow or vendetta from its former life. Drow fear and shun the driders, holding them in lower esteem than slaves. However, they tolerate the presence of these creatures as living representatives of Lolth’s will, and a reminder of the fate that awaits all who fail the Spider Queen.
Drider Traits
Driders aren't known for being adventures so please consult your DM if you plan on playing a Drider. With that disclaimer out of the way, here's the benefits of being a Drider.Ability Score Increase
Your Constitution score increases by 2, and your Wisdom score increases by 1.
Age
Driders follow the same rules of aging as elves. A drider typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Alignment
Driders are scrutinized for being physical evidence of failing the Demonweb Pitts trial by Lolth. They are constantly scared and follow natural instinct most of the time. Most of the time they end up being Chaotic Evil or Chaotic Neutral at best.
Size
Driders stand between 5 to over 6 feet tall, with their arachnid bodies reaching about 5 feet at the top of the abdomen. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Superior Darkvision
Accustomed to the underdark, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Arachnid Build
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. You have a climb speed equal to 30 feet. You count as a Monstrosity instead of a humanoid.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Drider Magic
You know the dancing lights
cantrip. When you reach 3rd level, you can cast the faerie fire once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.Spider Climb
Driders can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker
Driders ignores movement restrictions caused by webbing.
Languages
You know the languages Common, Elvish, and Undercommon.
Previous Versions
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