Homebrew Imp Species Details
"Little devil, you shall not tempt nor deceive me..."
"I am weary of such a infernal creature as you. Bound by mischief, you stride amongst trickery and deceit."-Dylan W Brandl, Duskfall
Imps are the smallest of fiends, dwelling amongst the lower planes and serving the will of their masters. These small devils are cunning, deceitful, and manipulative. All who encounter an Imp should be weary of their malevolence.
Little Devils
Imps are small fiends, hailing from the Nine Hells and dwell amongst the lower planes. They stand around 2 to 3 feet tall and weighed around 10 pounds. Imps have a devilish appearance with small horns, pointed ears, sharp teeth, bat like wings, and a pointed tail. Their skin varies in color but is typically a dark red, while their eyes glowed a bright yellow.
Troublesome Personality
The mind of an imp was both insidious and duplicitous, delighting in the corruption of mortals through trickery and temptation. Imps were masters of flattery, coercing others into acts of evil. As chaotic as they are, Imps remain loyal to whoever or whatever master they serve. Even though they were always at the service of another, whether a devil or mortal, imps were still independent creatures with ambition that belied their small size and sycophantic demeanor.
Imp Traits
These small devils are mischievous and malevolent, bearing infernal traits.Ability Score Increase
Imps are small and agile fiends with a cunning nature. They have a Dexterity score increase of 2 and a Charisma score increase of 1.
Age
Imps reach maturity by the age of 5 years old and can live until they are slain, whether it be by the hand of their own masters or by some adventurer.
Alignment
Imps are mischievous fiends yet abide by the hierarchy of the Nine Hells, having a Lawful Evil alignment. Although rare, some Imps may lean toward True Neutral.
Size
Imps are the smallest of fiends standing around 2 to 3 feet tall and weighing around 10 pounds, their creature size is considered small. This small size is used to their advantage as they are proficient in the Stealth skill.
Speed
Imps are small fiends that are swift and agile, possessing the ability to fly. They have a walking speed of 25 feet and a flying speed of 30 feet, only able to fly to a height of 15 feet. They cannot fly if wearing medium, heavy armor, or are wielding a shield.
Darkvision
Dwelling amongst the lower planes, Imp's are accustomed to darkness. Imps are able to see in dim light within 120 feet of them as if it were bright light, and in darkness as if it were dim light. They can't discern color in darkness, only shades of gray.
Infernal Ancestry
Imps small fiends which hail from the Nine Hells but can be found across the Lower Planes. The Imp's creature type is Fiend and their infernal ancestry provides resistance to fire damage.
Natural Weapon
Imps have barbed or scorpion like tails, these tails act as a natural weapon.
Barbed Tail: Your tail is thin but barbed with small spines. Attacking with this deals 1d4+Dexterity modifier in slashing damage.
Stinger Tail: Your tail is scorpion like, tipped with a stinger. Attacking with this deals 1d4+Dexterity modifier in piercing damage.
Hellish Trickery
Imps have a affinity for arcana, utilizing magic for their mischief. They use Charisma as their spellcasting skill. Imps also are proficient in the Persuasion and Deception skill.
At 1st level you know the Thaumaturgy and the Minor Illusion cantrips which can be cast at will.
at 3rd level you know the Invisibility spell which can be cast once per long rest.
Languages
Imps can speak, read, and write Common and Infernal.
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Posted Nov 25, 2022this is really good there is a sheet on Reddit that's very similar but the darkvision shouldn't be that far 60 ft. would be more accepted by DM
check out the page:
https://homebrewery.naturalcrit.com/share/SJXFkaKME