Homebrew Asgardian Half-god Species Details
Asgardians get along passably well with most other races. Some have been allies, many have been sworn enemies at one point in their elongated lifespan.
Asgardian Names
Some Asgardians will change their name to disappear or if they grow up away from their own culture. Passing for humans.
Male Names: Adrik, Alberich, Bor, Barendd, Brottor, Bruenor, Dain, Darrak, Delg, Eberk, Einkil, Fargrim, Fandral, Flint, Gardain, Harbek, Heimdal, Kildrak, Loki, Morgran, Odin, Orsik, Oskar, Rangrim, Rurik, Skurge, Taklinn, Thor, Thorin, Tordek, Traubon, Travok, Tyr, Ulfgar, Veit, Volstagg, Vondal
Female Names: Amber, Artin, Audhild, Bardryn, Dagnal, Diesa, Eldeth, Falkrunn, Finellen, Gunnloda, Gurdis, Helja, Hlin, Kathra, Kristryd, Ilde, Liftrasa, Mardred, Riswynn, Sannl, Torbera, Torgga, Vistra
Clan Names: Balderk, Battlehammer, Brawnanvil, Dankil, Fireforge, Frostbeard, Gorunn, Holderhek, Ironfist, Loderr, Lutgehr, Rumnaheim, Strakeln, Torunn, Ungart, Odinson
Asgardian Traits
Your Asgardian character has an assortment of inborn abilities, part and parcel of Asgardian nature.
Ability Score Increase
Your Constitution score is increased 1 and Strength is increased by 3
Age
Asgardians mature at the same rate as humans, but they’re considered young until they reach the age 150 and often to live to be around 5,000
Alignment
Most Asgardians are lawful, believing firmly in the benefits of a well-ordered society. They tend toward good as well, with a strong sense of fair play and a belief that everyone deserves to share in the benefits of a just order. The older Asgardians are more war based and confrontational than more recent Asgardians.
Size
Asgardians are equal in size to humans with some being up to 2 feet taller. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Speed
Your base walking speed is 35 feet.
Languages
You can speak, read, and write Common and one other language of your choice.
Magic
you have one natural Magical weapon, roll on the table below:
1d20
1: You can Cast the spell : Invisibility. Every time you cast this spell, gain 1 level of Exhaustion. Can only be done once a day.
2: Your Strength score increases by :1.
3: You get one Cantrip of your choice:
4: You can cast the: Shield.
5: You can cast the spell: Thunderwave.
6: You can Project and Image of Yourself that looks and sounds real, but is really just an Illusion. a creature that succeedes on a 15 on a d20 wisdom(perception) can see through it.
7: You can cast the spell heal.
8: your strength increases by 2
9:Your Constitution increases by 2
10: one of your Ability's of your choice increases by 2.
11:You are immune to one Nonmagical condition of your choice.
12: You can cast the spell Magic missile
13: All yor ability scores increase by 1.
14: You have 10 extra Hit Points.
15: You get to choose which one(all except 20)
16: All its clothes gain the spell: Cloak of Many Fashions, gaining the property of: Cloak of Many Fashions
17: Can cast the spell: Fireball out of the hand
18: Can fly for 1 minute.
19: Roll again.
20: Roll again twice.
Asgardian Half-god Traits
Strong and hardy, an Asgardian will always be strong
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