Homebrew Dzin Species Details

Dzins (pronounced d-zin not jin (dnc arch)) are a humanoid race, known in the land for having powerful prowess in their eyes. They excel in situational awareness, avoiding attacks, and resisting mental damage.

Dzins typically have dark red skin, orange eyes, and brown hair. Dzins also have a rare variant in which they get blue skin and purple eyes upon birth.

Dzin Traits

It’s hard to make generalizations about humans, but your human character has these traits.

Ability Score Increase

 Your ability scores each increase by 1.

Age

Humans reach adulthood in their late teens and live less than a century.

Alignment

 Humans tend toward no particular alignment. The best and the worst are found among them.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Iron Mind

Immunity to all mind spells and traumas. 

World's Pulse

Dzins can use this ability to see all nearby NPCs/players outlined by a light-blue tint on their hitboxes through any surface. You can "train", or increase the range at which you see NPC/Players by constantly using World‘s Pulse over an extended period of time. The more "trained" World's Pulse is, the more vision the player will lose after the spell's end. The blindness will naturally go away if you refrain from using World's Pulse, but this will consequently retract the range at which you see NPCs/players. A Dzin can attain permanent blindness from overusing World's Pulse. You have perfect vision while using World's Pulse.

Chart

use x1 = 10 feet ~ no downside 

use x3= 30 feet ~ no downside ~~ reset to 10 feet after long rest

use x5 = 60 feet  ~ blurry vision ~ reset to 30 feet after long rest

use x10 = 120 feet ~ bad vision~ reset to 60 feet after long rest

use >=11 = infinite ~ permanent blindness

Awakened

Once activated, a third eye will open on your forehead, allowing you to dodge attacks. your AC will increase by 2+wis modifier. This ability can be used 3 times per long rest

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