Homebrew Aurochian Species Details
Aurochians (pronounced or-aw-key-ins), also known as Half-Minotaur, are the descendants of humanoids and minotaurs. The cataclysms that sundered the world also fractured societies, leaving many people to fend for themselves in a confusing and broken world. Some reverted to almost tribal living, forming bands of survivors in order to live. At the same time, many minotaurs were released from their earthly prisons and began to roam the world. This led to an interesting relationship, with bands of survivors following the minotaurs. As minotaurs possess the supernatural ability to never get lost, tribes with a minotaur leader could travel with relative ease and safety, allowing their numbers to grow. After generations of interbreeding the result was Aurochians; more man than a Minotaur yet more bovine than a man. Today, they are content with living on the farm, tending to their herds, and living a simple life. Those who have more chaotic tendencies usually leave their home in search of adventure, putting their sailing skills to use as they travel the world.
Aurochian Traits
Aurochians embody a fusion of humanoid civilisations with the freedom of wild beasts.Ability Score Increase
Aurochians gain a +2 modifier to their Strength score and a +1 to their Wisdom score.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Veterans of the Sea
Seasoned travelers of the seas, Aurochians get a +2 racial bonus to survival checks.
Natural Armour
Sturdy survivors of the wilds, Aurochians receive a +2 bonus to their AC
Natural Weapons
Aurochians have horns that allow them to make gore attacks. Their horns are large enough to deal damage appropriate for their size (1d8 + 3). Regardless of the size, they deal double damage on a successful charge attack made with their horns.
Hooves
Aurochians can walk through difficult terrain without reduced movement.
Powerful Build
A creature with this ability's physical stature lets it function in many ways as if it were one size category larger. Whenever it is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), it is treated as one size larger if doing so is advantageous to it. It is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect it. It can use weapons designed for a creature one size larger without penalty. However, its space and reach remain those of a creature of its actual size. The benefits of this trait stack with the effects of powers, abilities, and spells that change the subject’s size category.
Languages
Common, Minotaur, and Terran.
Weapon Proficiency
Aurochians are proficient with scimitars and sickles.