Homebrew Ectognatha Species Details

Ectognatha are a group of insectoid-like humanoids that come from the darkest crevices of the world and thrive in their dark homelands, being adept fighters at battling in dark caves, thin tunnels, and use their wide range of abilities to their fullest potential. They are, at their core, a warrior race—built for combat and designed to be effective fighters and protectors, as well as being able to mobilize quickly, they are effectively streamlined for combat.


Hive Nature
Due to their somewhat secluded and almost primitive lifestyles, Ectognatha develops in Colonies and Hives, but in a more sophisticated sense as they develop essentially like isolated societies with some unifying factors. Although still working in an almost hivemind-like nature, they still utilize armor and more effective weapons than simple mandibles and claws. Markings on their abdomen denote their status within their hives, although the markings can vary from hive to hive. 


Matriarchal Societies
Much like the Drow, Ectognatha have societies run by female members of their race, males being shunned and somewhat outcasted, and regardless of what position in society they're born, are immediately considered outcasts and banished to the lowest levels of society. Left to wallow in borderline slums, they are forced to get by with what they can and are typically forced to defend hives from outsiders, being placed on the very outskirts where they're most likely to be attacked. 


Masters of their Terrain
Ectognatha are masters of the terrain they reside in, being optimized for combat within the winding tunnels and dark crevices of their home. Possessing natural armor they are naturally sturdier, their appendages allow them to scale high walls, and they can see clearly through the darkness to gain an advantage against their enemies.

Ectognatha Traits

As an Ectognatha, you possess multiple abilities that allow you to be effective in most situations early on, being able to move on all sixes to go faster, scale walls with ease, and see clearly through darkness, as well as possessing naturally strong chitin.

Alignment

Ectognatha tend to not be so much evil as they are wary of outsiders, bordering on xenophobia. However, despite this, they tend to lean more toward neutrality, typically sticking mostly to their instincts and their own personal ideals than holding onto the ideals of others. Although those in hives can lean more toward the ideals of lawfulness if only due to how deeply seeped in tradition they are as a race.

Sunlight Sensitivity

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Ability Score Increase

Your Constitution score increases by 2, and your Strength score increases by 1.

Age

Ectognatha reach maturity by age 2. Compared to humans, Ectognatha don’t usually live longer than 25 years.

Size

Ectognatha stand around 5 to 6 feet tall and being around 5 feet long. They are lightweight while still being durable, weighing around 100 or so pounds. Your size is Medium.

Speed

You have a base walking speed of 30 feet, and a climbing speed of 30 feet.

Burrowing

You can spend your action to burrow under the ground. You have a burrowing speed of 20 feet, and while burrowing you gain tremorsense with a range of 5 feet in any direction. Other creatures cannot follow you into your burrow, and you cannot burrow below other creatures. Upon emerging from your burrow, any enemies nearby can take an opportunity attack against you.

Superior Darkvision

Due to your nature as an insect and your home in the Underdark, you have better vision in the dark than other creatures with similar abilities. Your darkvision has a range of 120 ft.

Natural Armor

When you aren't wearing any armor, your AC is 13 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Bite

Your unarmed strike is replaced with a bite that deals 1d6 bludgeoning damage.

Strong Mandibles

Instead of an unarmed strike, you can make a strike with your mandibles, dealing 1d6 damage and requiring the target to make a strength check equal to 8 + your proficiency modifier + your STR bonus.

Hexapedal

You can use your action to go onto all 6 legs in order to move faster, increasing your walking and climbing speed by 15 ft.

Languages

You can read and write Common and Ectognatha and can communicate in a limited manner with other insect-related creatures. You are both capable of understanding one another regardless of differences in species, however, this can only be communicated through the use of dance, requiring a performance check based on complexity. A simple request has a DC of 10, whereas a more complex request has a DC of 14, and if the request is too complicated it fails and the target just looks incredibly confused.

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