Homebrew Fey Dragonborn Species Details
Fey (sometimes called Faerie) Dragonborn are born from a polymorphed Faerie Dragon parent, and a humanoid (often Sylvan or Dragonborn themselves). They can be red, orange, yellow, green, blue, indigo, or violet, however unlike their non-faerie counterparts, their color does not affect their natural abilities.
Fey Dragonborn Traits
Your fey heritage manifests in a variety of traits you share with other fey races.Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray
Fey Step
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a long rest.
When you reach 3rd level, your Fey Step gains an additional effect based on your season; if the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Charisma modifier. The effects are as follows:
Autumn. Immediately after you use your Fey Step, up to two creatures of your choice that you can see within 10 feet of you must succeed on a Wisdom saving throw or be charmed by you for 1 minute, or until you or your companions deal any damage to it.
Winter. When you use your Fey Step, one creature of your choice that you can see within 5 feet of you before you teleport must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.
Spring. When you use your Fey Step, you can touch one willing creature within 5 feet of you. That creature then teleports instead of you, appearing in an unoccupied space of your choice that you can see within 30 feet of you.
Summer. Immediately after you use your Fey Step, each creature of your choice that you can see within 5 feet of you takes fire damage equal to your Charisma modifier (minimum of 1 damage).
Ability Score Increase
Your Dexterity (vs a normal Dragonborn Strength) score increases by 2, and your Charisma score increases by 1.
Fey Ancestry
You have a natural resistance to sleep and charm magic.
Age
Fey Dragonborn due to their heritage typical live a little longer than average Dragonborn, maturing slightly slower and sometimes averaging 100yrs. They are considered mature by age 20.
Alignment
Fey Dragonborn are natural tricksters, coming from their draconic parent. They are typically Chaotic, either neutral or good, and are very rarely any evil alignment.
Size
Fey Dragonborn are shorter and lighter than humans, averaging 4 feet tall and weighing around 100 lbs. Your size is Small.
Speed
Your base walking speed is 30 feet.
Languages
You can speak, read, and write Common, Sylvan and Draconic. Although not as harsh sounding as their larger cousins, the Fey Dragonborn speech still sounds raspy to most other creatures, but it is much easier on the ears.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/8/2021 8:03:18 PM
|
21
|
0
|
1.0
|
Coming Soon
|
|
|
2/1/2021 4:11:35 PM
|
65
|
3
|
1.2
|
Coming Soon
|
Comments
-
View User Profile
-
Send Message
Posted Mar 11, 2021Meet Dewy Smallscales!
Watch him grow throw his first campaign: Tyranny of Dragons. The DM said if iI wanted to play a Homebrew, he'd put it to the test...
Disclaimer: I am using the names/likenesses of fantasy characters as named by their players, that have no copy right or trademark and I will use said at my artistic discretion. Although this tale is told via Dewy's perspective, there is only about 7% embellishment for the sake of roleplay.
Session One: Hitching a ride with the caravan headed to Greenest by pretending to be a lost youngling, Dewy meets his future companions on the run, literally. Rushing into Greenest in order to stop the raiders, the party encounters more than expecting, when a blue dragon swoops across the city. But when a mother with children in tow round a corner being pursued by a band of kobold, the party come together... mostly. After dispatching the kobold, the party starts to sweep the streets on the way to the fort, looking for others in need, only to come face to face with the Cult of the Dragon. Whew, Dewy has survived his first encounter with the Cult of the Dragon! Neo dodging a barrage of fire bolts from a trio of mages for 2 rounds and outshooting a Dwarven ranger, using only his slingshot... 7 Kobolds and 4 Cultists down! I mean, what's more embarrassing to a dwarf than to be upstaged by a 4' tall dragonborn?! Revealing his ability to Misty Step to save his ass, Dewy pops to an adjacent roof. Even after battling through this encounter with the Cult, Dewy still managed to slip away and procure advanced payment for his heroics before rejoining his group at the fort... (Post game note - DM admitted that I was the only one visible for those two rounds and it wasn't personal.)
Session Two: Unfortunately for party, the Dwarven Ranger named Flint, snuck off in shame to live with a colony of sewer rats the party encountered en route to the fort. After the party rescued the occupants of the temple and escorted them to the keep, Dewy added 5 Kobold and 2 Cultist notches to his slingshot. Tired and hangry, Dewy dispatched a group of cultists battering the front gate, by tossing barrels of lamp oil at them from above the gate and lighting them up, yelling "NO VACANCY!" Immediately after his quippy success, a Blue Dragon attacked the tower behind him, scaring the shit out of him. Irrythil "The Jackal" leads the charge and since Dewy has nothing to do, he follows. Using a Goliath named Elgath and his battle axe as a distraction, Dewy waited until the dragons attention was fully on the axe embedded in his forehead, before loosing a fatally blinding shot... I mean, that dragon might not see right for a while! Not really a notch, but he carved a small dragon eye on the butt of his slingshot anyway. Then Elgath had to go and get stabbed in the chest by some half dragon while Dewy stared down a bunch of Kobolds holding children hostage. The half dragon's ego stroked, the hostages were released. After a much earned rest, Dewy awoke... different, better? His mixed coloration of scales seem more uniform, more bronzish and his leather armor didn't feel right anymore. After the party accepts its mission to find a kidnapped monk, Dewy in an act of selflessness, hands his now smaller leather armor to a 13 year old boy who lost his father, telling him that "if he takes care of it, it will take care of him". Looking for clues in town, he managed to use his persuasive cuteness to convince the local alchemist to "donate" some vials of acid and a couple discounted healing potions, as he cased the remainder of the town of Greenest... finding nothing was left behind by the Cult. On the trail of the raiding party, Dewy the Daft Slingshotta Misty Stepped into the middle of, yep, you guessed it, a group of Kobolds only to add 3 more notches while his party took out a couple of Cultists. The party regroups, rolls the bodies and continues along the path, Dewy scouting ahead. Its relatively nice out... a head ducks behind a rock as an arrow whizzes past Dewy's head. And we last see Dewy, "Dukes of Hazard freeze frame" running away, flipping someone off over his shoulder, from an ambush on the trail ahead.
Session Three: To the party's surprise, Dewy unwittingly ambushed an ambush! A group of cultists are giving chase to a dwarf, hands bound, run-stumbling through the terrain. Not expecting to run into the adventurers, the dwarf is surprised to hear someone yelling to him, not at him. The party rushes forward to the dwarfs aid, engaging the cultists head on. Again, sneaky cult casters try to ping Dewy as he cuts the dwarfs bindings, but to no avail. He daftly dodges their sacred flames and ducks behind a tree. While the rest of the party makes quick work of the first cultists, a screeching roar comes from the hill above as a Griffon mounts the ridge. As the beast flits down, seemingly injured, to engage the nearest cultist, Dewy feels a surging power in him. First he thinks its adrenaline, but then a crackling energy builds in his little claws, his eyes get wide with excitement as the arcane knowledge surges within him. Dewy spins from behind the tree creaming "Unlimited POWERRRR!!" as he unleashes Witch bolt on the Cult Caster. The other caster, not knowing wtf just happened just stops, gasping as his companion is reduced to a smoldering corpse. The griffon then moves on to Minerva, the party's bard, taking a peck but missing. Without hesitation The Jackal, an accomplished fighter rushes into take a jab at the griffon. Dewy in awe of this fey beast, throws down his hands and coos at the intelligent beast in Sylvan "STOP! We are friends, frrriendsss...." an begins to slowly approach. Amazingly, with no animal handling skill set, Dewy calms the beast and the party moves between it and the rest of the cultists. With only a handful of Dragons Cultists left, Dewy begins to tend to the Griffons wounds, hand feeding it a potion of healing while the dwarf casts a healing spell on it. The fight ends with a solitary cultist surviving, only to be interrogated by Minerva and Jackal, while Dewy continues to succeed AH checks keeping the beast calm. Lulled into a sense of overconfidence, Dewy carefully and gingerly climbs on the Griffon's back. It rises from the ground slowly, dolphin eyeing the little dragon on its back, but doesn't seem threatened, nor threatening. After a few more "good boy's" and scratches around its neck, the griffon prances around the clearing a little, emitting the occasional cackling 'laugh'? Again overcome with confidence, Dewy pats the Griffon and says "UP!", at which point the griffon bucks Dewy off and he takes 2pts bludgeoning. The griffon nuzzles him a little to make sure he's okay. Dewy, lying on his back, waves the Griffon away, saying "We're good, yo can go now, buddy...". The griffon cocks its head and bounds into the forest. Jackal glances at Dewy and calls him a show off. Dewy replies, "Show off? Maybe... But that's a great title for my resume... Dewy the Spelldodger, The Kobold One-shot wonder, Dragon Blinder... and now GRIFFON RIDER!" Jackal smugly replies, "You rode it for 15secs..." Dewy just smiles... "That's 15secs longer than you." The party rests, does the ol meet n greet with the dwarf cleric, Kurgan and then continues tracking the bandits. Finding the raiders encampment, the adventurers boldly walk in the front gates like they were bandits themselves. Locating the monk, Dewy casts disguise self, making himself look like Flint, the dwarven Ranger who abandoned them earlier (but dressed as occultist) and makes his way to the monk. Upon telling the monk they were here to rescue him, he pleads to be left behind, for he is actually investigating the cave at the back of the raider encampment and that he will be fine. Dewy, dumbfounded by the response, leaves and tells the party the news, to which all agree to take their intel back to Greenest and tell the mayor... We end this session as the party arrives at the keep, telling their news and receiving a small reward for their efforts. Another change brews in Dewy as he catches a long rest... A misty form comes into his dream. A Fey unknown to him takes shape. She is lovely, yet a viciousness hides in her eyes. "Little Dragon.." she calls to him, "I see great things in your path... You are a child of the Fey, a child of mine..." A slender hand extends, wreathed in tendrils of fey mist that seem to reach out themselves, "Walk with me and I will show you wonders..." Dewy hesitates all of 1.3 seconds before smiling and taking her hand saying, "You bet your sweet misty ass I accept!" The Fey's head cocks to the side in a 'What'd you say?' motion as she slowly smiles and begins to wonder... was it she who offered her hand, or accepted his...? (Post game disclosure: The DM admitted that he did not expect me to try and spare the griffon, definitely didn't expect the rest of the party to help, as he threw it in as DC fodder because we were destroying everything with hella rolls. I was playing on the mythical "fey" aspect of the creature, a little twist never hurts...)
Session(s) Four & Five: (Apologies, narrator was ill last week end and so you get a twofer! ) Dewy and the gang relax a little, have drinks and make plans to take on the cult. Dewy not a big drinker, as most drinks are as big as he, pounds a tankard after listening to one of the most ridiculous religilous debates between an elven fighter who stabs everything in sight and praises IO when he means AO and a dwarven cleric... I mean, have you tried to argue religion with a dwarf? DON'T! At which point, Dewy spies open sky through a hole in the thatched roof and Misty Steps 30ft straight up, free falling onto the tavern roof, taking 2pts of damage and passes out under the stars. After accepting Lurue as his Patron, Dewy wanders the feymists with her. The mists that connect all time, all reality. If you're keen enough, you can pick up glimpses of the other realms. Some vibrant, some mere shades, some wholly alien and undecipherable. Like there was one that was nothing but eyeball creatures, she said Behold Her Realm, or some shit like that, Dewy was still a little drunk... and hoped it wasn't really hers. Though it seemed Dewy wandered for much longer than he slept, he awoke after a wonderful night under the stars. Renewed and focused with a brilliant idea... well, an idea he gleaned while wandering the mists with Lurue. He caught a brief visage of another party, their time seemed to move much faster and their speech like the chattering of squirrels, but the event to unfold was a wonder indeed. A strangely cute goblin girl hurling a small barrel and screaming in a pitch almost comical... "Fluffernutter!" Lurue pulls him away as there is a fiery flash and he hears the echoing roar fade into the mist. The seed is planted... Upon awaking, Dewy makes his way to the alchemist he helped before, an older but attractive half elf. He asks her if she happens to have any smoke powder, for you know, removing stumps? She eyes him suspiciously, as if being entrapped, but his widdle dwagon eyes were just too much, so she leads him to a secure dry cellar where she produces two small powder kegs, at discount, for aiding the city, but cautions him to take care in transporting. (sidebar for DMs - it makes for an interesting ride engaging your players in convo and randomly dropping Wis saves on them to see if they are transporting smoke powder carefully/properly... some bumps, but I think he was rooting for that 1) Dewy talks to the mayor about his plan. He requests four wine barrels filled with flammable oil and pinecones and a wagon with horses. In addition, the mayor sent 12 city guard to aide. Dewy's plan, in his head, was perfection... Staging the barrels just so in the first wagon, He and Minerva dress as Cultists driving the wagon, with the rest of the party and some guards posing as mercenaries. The second wagon would be covered to hide the rest of the guards. Before reaching the bandit encampment, the guards are instructed to take positions above the camp and when all hell breaks loose, just start raining arrows. The party simply rolls in as before, Dewy announcing they took a merchant on the road and have a teat for the boys, pending the bosses approval first. Using his draconic influence, he commands a small band of Kobolds to "circle the wagon" and calls everyone over, telling them to hang tight while he talks to the "boss" and as soon as he gives you the thumbs up, help yourselves to the wine. Dewy walks 100ft, casts eldritch blast to detonate the powder kegs, while simultaneously misty stepping to cover. The blast erupts in flame and debris, the oil soaked pinecones now shrapnel for those around the wagon are also resinous balls of flame igniting the rest of the camp. The chaos makes for easy pickings as the guards pick their targets, allowing the party to slip into the cave... THE REALITY ~ Everything goes as planned up to the entry, at which point the party finds the encampment virtually empty, as they missed everyone leaving 12 hours earlier. Dewy, extremely disappointed in all his effort, rolls the wagon in and parks it close to the cave. For the sake of brevity, the party dispatches a few cultists inside the entrance, gets attacked by some funky fungus, a few troglodytes and rounds a corner to find a whole clan of kobold. Dewy and Minerva say "Sup, just headed to the hatchery" and manage to just walk by undeterred. Epic showdown with the Blue Half-Dragon and a couple barbarians, Dewy strikes the final blow with another witch bolt screaming, "CRAKLE CRACKLE, MOTHER****AAA!" Skip ahead after they rest, Minerva sets of an acid trap while opening a chest, acid is bad, but the loot is good. And on to the hatchery.... (now if you're overly pc and/or easily offended, please stop here and simply enjoy the antics above) ...within the hatchery the party finds kobolds hiding in ambush down a small drop off, but cutting their ropes and tell them if they stay there, we will not kill them seems to suffice. After dispatching some guard drakes, the party discovers three Black Dragon Eggs, at which point the party's stab happy elf unloads on one of the eggs. He declares he is ridding the world of future evil, to which Minerva pierces the second egg. Dewy, up until know, knew little of the world beyond his small stretch of coast and its quaint towns. But he did know that Black Dragons were, for a lack of words... evil,. As he raised his Yklwa to stab down, there is hesitation... not in the act itself, but he senses a corruption in this place, a mild confirmation that he is justified. And the wyrmling is no more. "Why?!" yells Kurgan, he dwarven cleric "Why would you kill them? Have you never heard of nurture over nature?" Dewy looks at Kurgan, slumps his shoulders in disbelief and says in return "Well, you're a little late on the ****ing draw there! The intent was announced, yet you stood by!" The party comes to terms with the deed and Dewy, ever the thinker, collects the remains of the wyrmling's and eggs and hauls them out. Upon reaching the battle scene prior, the party finds The Jackal skinning the Half-Dragon. Dewy, already regretting the wyrmling's, now finds himself dumbfounded and points out that its a HALF dragon and that he's pretty sure the other half is human or elf, but the Jackal wants his trophy, stating he want a a cloak to strike fear into other dragons, but he be lucky some bracers out of it all, maybe some fingerless gloves... I mean Dewy ****ing fried it good with a nat 20. Upon exiting, Dewy exudes his Fey Presence and draconic influence to convince some kobolds into aiding him with a "special project". Almost to the exit when Kurgan spies a side chamber full of cultists and Dewy just smiles. Can a dragonborn have a Cheshire Grin? Seeing the bodies of the cultists, the kobold falter, but Dewy pulls another one out from under his kilt (rolling deception & persuasion) and tells them "these cultists seek to hurt the dragons, to take the eggs for themselves". One kobold in particular begins stabbing the dead cultist, so Dewy spits on the body for street cred, which obviously pays off. Talking the stabby kobold into playing a "big tricksy" on the thieving cult, he hands over a powder keg and tells the kobold that he will be champion of clan if he runs into the room and throws this at their feet. The Kobold in his excitement to be clan champion, begins to run with the powder keg, but Dewy cautions him to walk slow "so they don't hear you"... Minutes later there is a rumbling, as if the earth had not eaten for weeks, followed by debris and dust flying from the cave. The other kobold looking concerned, turn to Dewy for a command, to which he yells "They attack!, Hurry, get the rest of the clan and attack the cult!" The remaining kobold run back into the main cave, Dewy takes the second powder keg, walks briskly and places it inside the entrance behind a central column, runs to distance throwing a mote of fire over his shoulder as he misty steps to safety, thus collapsing the cave and entombing the kobold and cultists that survived. He whispers "Fluffernutter" in tribute to the misty goblin girl who inspired him. On the way back to Greenest, the monk shares his disappointment in the loss of the wyrmling's, the argument between the elf and dwarf began and Dewy zones out. Taking his guilt laden loot to the alchemist, she is overwhelmed with geeky delight at his bounty. After leaving everything with her, he took a well deserved rest, contemplated being more forward thinking and then returned the next morning to collect his 1,500gp for the wyrmling's and eggshells, with an added bonus of 4 vials of black dragon acid. At which point he contemplates some more... "Maybe I shouldn't take my lead from a stab happy elf with an haughty ego, or a dwarven cleric who will chastise for killing "potentially" evil creatures but will steal gold off a drunk. He thinks about it while walking back to the fort. His face takes on that Cheshire Dragon grin as he mutters the word again, "Fluffernutter..." Gods be damned that's brilliant he thinks. Maybe he'll just take his cues literally, he is a mischievous little dragon after all. Minerva stands outside the fort, readying her the horses gifted to the party as Dewy approaches. She turns to speak to him but find he isn't there. But just a little further a way, a toe headed child does a little skip as he makes his way inside. She swears it was him, kinda hard to miss a 4' dragonborn, but it's been a long day already with long days ahead. Maybe she's just distracted...
Session(s) Six & Seven: (as our narrator suffers through an ongoing plague spell, twofers will be the standard re-caps for our little Dragonborn...) From Greenest to Elturel, Dewy finds that his 4' frame was not built for horseback. After a meet n greet session with the Harpers and Order of the Gauntlet, accepting their offer to blend in with the Cult caravan expected to leave Baldur's Gate, Dewy finds the local cartwright and looks over the modest selection before finding a few damaged caravans salvaged from recent bandit raids and commissions a custom caravan wagon. Overall, the design is indistinguishable from a standard chuckwagon, but for a little extra gold, Dewy has the undercarriage and suspension replaced with that of a large passenger coach he found half burned in the back, giving it an 800lb capacity and a much smoother ride for high speed movement. In addition, he has the frame stripped down and the standard side planking replaced with cedar paneling to keep the weight as light as possible. As he has no plans to actually carry anything that would weigh down the wagon, he has the horse rigging refitted for a single, large horse. Unbeknownst to his companions, Dewy also has two secret compartments built into the wagon for his personal stashes. Knowing that his riding horse won't be able to tow this new wagon, Dewy peruses the stables for an upgrade. Using his Beast Speech, he "interviews" various large breeds before happening upon a friendly young Clydesdale who prefers to be called Santos... and a friendship was born. For shits and giggles, Dewy buys a basket saddle, typically used for children, in case he needs to ditch the wagon and ride Santos. On the way to Baldur's gate, Dewy revels in telling Santos of his little stretch of beach, as Santos tells how much he loves carrots and talking to somebody other than horses! Once in Baldur's Gate, the party cuts loose and follows Jackal to a local pit fight, where he proceeds to over power his opponent, but in a rash display of hard to justify motivation, delightfully snaps the neck of the other fighter, putting the whole party in quite the pickle. Holding their own and intimidating the owner, the party manages to avert further conflict and spends the following days blending in and finding work within the caravan, pretending not to know one another. Kurgan finds paid passage as smithy and guard, Minerva uses her mysterious background to work her way into the cult itself, The Jackal (our go-to stab happy edgelord elf) books himself a private coach with his pit fight winnings and pampers himself. Dewy, dropping the covers of his wagon, pretends to carry a full load. The night before the caravan heads out, Dewy's sticky clawed nature gets the better of him and he goes... shopping. Finding a modest mundane arcane shop, Dewy disguises himself as everyone's favorite Dwarven scapegoat Flint, casts Unseen Servant and hands it a wooden shim as he walks in. Upon closing the door, the servant wedges the shim under the threshold and waits by the entrance. Eyes darting all around, taking note of his surroundings, "Flint" engages the elderly woman running the shop. After buying a few potions, Dewy feigns frustration in the lack of space in his pack and asks if she happens to have a Bag of Holding. Excited at another sale, she gladly opens a case and let him look over the selection. Tentatively asking if he may inspect one, she hands it to him and he begins to "inspect" the stitching while commanding the servant to start knocking items from shelves at the front. Startled, the shopkeeper runs to the front to inspect as Dewy drops a scrap of Cultist robe in plain sight and Misty Steps through a window to the adjacent rooftop, running and skipping back to his wagon with his newly acquired BOH. As the caravan stages for departure, Dewy enlists the aide of a few stray dogs using Beast Speech and treats, letting them sniff the Cultist robe he acquired in Greenest and has them identify and piss on their wagons. He takes note of the wagons his canine friends marked and keeps tabs on them, steadily maneuvering his wagon in line behind the trailing cult wagon. The days to follow are uneventful and the party makes due blending in. Minerva standing guard two wagons ahead of Dewy as a cultist, Kurgan primarily playing guard and mending a horseshoe here and there, Jackal rarely emerges from his pretentious ride and begins to garner the reputation as a spoilt ***** and Dewy makes due playing throwing prestidigitation around for children and entertaining them at night by telling stories of his fathers adventures and casting images in the campfire using control flames. One particular evening, that ol feeling of mischief creeps into Dewy's bones... casting sleep on the cultist in front of him, Dewy then calls forth another unseen servant and sends it to retrieve a bag of loot from the covered wagon. Returning just in time, Dewy quickly stashes his ill-gotten, already ill-gotten gains, as the cultists on guard come to. Trinkets and baubles, about 250gp total, but its better than nothing... and there will be other nights on this long journey. The next evening, Jackal enlists Dewy's aide in inspecting a burial mound not far from the caravan. Without hesitation, Jackal topples the stone blocking the entrance and meanders inside. After dispatching a skeletal guard and claiming its armor, The Jackal proceeds to open the sarcophagus, finding the remains of a high priest from a long lost order. Dewy refrains from disturbing the remains and recuses himself. After leaving the tomb, Dewy uses Mold Earth to cover the entrance. A little over a week in and the caravan abruptly stops and a gathering of armed men huddle in a conversation, pointing to a distant hill. A great golden stag stands surrounded by a heard of regular deer. The hunters want to kill it as well as the other deer, not just for food, but for a trophy. As the hunting party starts out, bot Kurgan and Dewy intercede. The hunters attempt to push past the two, but Dewy squares his shoulders and evokes his Fey Presence and this small dragon seems to grow, exuding a fearsome yet charming persona and warns them away. As Kurgan "escorts" the hunters back to the caravan while Dewy cautiously approaches, stopping a mere 50' from the golden stag and in Beast Speech announces himself as a servant of Lurue. All of the herd disperses save for the stag, who speaks in Sylvan to Dewy... without speaking. An omen is spoken, a task laid at his feet, as well as a short bow with beautiful antler designs and in a poof that reminds Dewy of his Misty Step, the Golden Stag vanishes. The Jackal emerges from his drunken man-servant pampering (because according to the DM, female servants weren't available at the time he booked passage... heheheeee) only to state his disappointment in not being able to kill it. (cringe-worthy eye rolls apply as the party realizes that the Jackal's CN alignment is just his justification in being a murder-hobo) The caravan moves on and just before reaching a known roadhouse, comes to another brief halt as a man is found buried in the middle of the road, OATHBREAKER written on his face. Oathbreaker or no, this is no way to die, so the party removes him from the earth, Dewy making quick work with his Mold Earth to find he is in fact a Harper agent who was ousted by other bandits and left for dead. Persuasive ruses abound, the party convinces the caravan he was waylaid by bandits and places him in Dewy's wagon. A storms rolls in as the caravan reaches the road house, only to be turned away due to occupancy issues, yet there were only four people in the common room. While negotiating with the keeper, the "patrons" began mocking various members of the party, finally pushing the needed button by calling Minerva a red-headed *****. A brawl ensues as The Jackal side steps and makes his way over the the previously occupied table and begins enjoying someone else's meal instead of helping his companions. Taking a grazing strike from a poisoned blade, Dewy Misty Steps across the room and unleashes Witch Bolt on his assailant, and with a follow up, casts prestidigitation at Jackals plate, rapidly cooling his once enjoyable meal. Jackal counters in the same manor and warms his plate back up. After dispatching the would be assailants, Minerva walks over and playfully pushes Jackal's plate off the table (because it wasn't his to begin with). Jackal however, did not think this was funny, began justifying his non-assistance as "You guys started it, they paid good money to rent this place out and you picked a fight..." then stabs Minerva in the foot with his rapier for the plate encounter. As tensions grow due to PVP violence, a great, shimmering celestial hand descends from the ceiling and separates the two before the lights fade and we end this re-cap. After the fact, as the party RPs the rest of the evening, Dewy has been tending to Santos. Before re-entering the road house, he changes into Flint and kicks open the door yelling, "I have come to avenge my comrades!" and smiles as the innkeeper ducks behind the bar expecting another tussle. Change back, Dewy peeks around the bar and assures the owner that after seeing us, that dwarf fled... trying not to burst out in laughter. He then snags dusty bottle of fine brandy wine, tosses a platinum to the owner and ducks back out to spend the evening in the stables with Santos.