Homebrew Archlich Species Details

The Archlich

Most liches are foul, evil beings who are selfish and are willing to sacrifice others to prolong their presence on the Material Plane.  Yet history has recorded the names of some very few liches of good or neutral alignment.  Such beings are so rare that they are thought to be an inherent oxymoron or mere rumors meant to foul the names of some heroes of the past.  A deeper investigation would reveal their presence in such places as  keepers of ancient libraries, guardians of old monasteries that house the remains of legendary heroes, or even as the head of a noble house of elves.  Some elven or half-elven good liches are known as baelnorns, they are gifted undeath by elven gods under rare circumstances should one be needed to preserve ancient lore or if one is the last of their tribe.

These liches are known as archliches, they are liches that overpower the status quo of undeath.  Unfortunately some powerful evil liches have started to call themselves "arch-liches", hence furthering confusion between the two, so the term baelnorn has begun to be used to apply to even non-elven good liches, despite there being differences in powers and creation of archliches and baelnorns.

The reasons for becoming an archlich are various, but all hinge around preserving one's presence in the material plane for as long as possible.  Some become archliches to master arcane knowledge, some do it to become advisors and guardians to their descendants.  Some become archliches to become powerful, undying, and ever-vigilant vessels of good and protectors of their domain as well as to preserve valuable lessons and lore that would otherwise be lost to generations.  

An archlich's phylactery does not feed off souls, nor does its creation require the sacrifice of a soul.  The arcane secret to this type of phylactery is even more guarded than the type of phylactery that does.  The secret is usually passed from an archlich to apprentice, or bestowed to someone an archlich deems worthy.  A great amount of mental and magical dedication must be put forth to devote one's self to the process, moreso than the typical method an evil lich does.  One must prepare one's mind not to fall into the pitfalls of power and immortality, and to refuse the help of evil beings who might appear to offer help to make the process faster and bolster one's magical power. 

A defining trait between a good lich and an evil lich, is that an evil lich sacrifices others for immortality, while a good lich sacrifices a part of themselves for immortality. Becoming an archlich is seen not as an act of gaining power, but as an act of devotion and sacrifice for a greater purpose.  The candidate for archlichdom, like those aspiring to be evil liches knows they are giving up sensory pleasures of life such as food, but the archlich also begins much weaker than an evil lich, and looses a lot of magical power in the process of lichdom that only until much later do they regain.  The ritual to become an archlich is long and painful, and one has to go through periods of time depriving one's self of certain pleasures and even including spending an entire month completely abstaining from magic.  The final transition to undeath is also much more gruesome and painful to the archlich-to-be than becoming a soul-devouring lich.  

The ritual and ingredients for an archlich's phylactery differ from that of a soul-devouring lich.  Due to this difference, the abilities and characteristics of an archlich slightly differ.  Archliches do not have resistance to lightning damage, but instead are resistant to fire.  This difference hints one of the secrets to becoming an archlich--a pinch of the ashes of a phoenix.  Some archliches have been documented as even bursting into flame and being reduced to ashes upon destruction, and afterward the ashes rising with their fleeing soul.

Most adventures who encounter archliches are surprised and often rightly suspicious of a friendly lich; the knowledge of archliches is rare in most parts of the world.  Most archliches are prepared to face such prejudices and make it a habit to prepare spells to stop righteous adventures from hurting them before they can explain themselves.  Once a party of good-aligned adventures can gain the favor of an archlich, they have made a valuable ally for life. 

Archlich Traits

The gifted few that become Archliches often give away more than they receive, at least at first. The curse of undeath is that, a curse, and it in itself restricts the abilities of Archliches. Giving up a part of them that had great importance in life Archliches often have to choose what they wish to sacrifice, but once the process is completed and they are used to their new bodies, they become a power not to be reckoned with.

Gift of Undeath

The Archlich is a frail thing. As powerful in the mind they may be their undead bodies simply cannot do what they used to. Decreasing their strength and dexterity by 3 each because of their rotting corpses however because of their keen and old minds their wisdom and intelligence increase by 4. The maximum learning capacity of the Archlich also increases to 24 for intelligence and wisdom attributes. For some a reasonable trade-off, but for others a great hindrance. Frail bones and a strong mind often don't win battles of strength.

The Archlich, apon completion of the ritual, must sacrifice something about themselves. Whether it be their memory, a decrease in attributes, an important skill they've learned, or levels, something must be lost to gain the powers of an Archlich. What this is can be discussed with the DM and the player and DM can decide what is a suitable sacrifice, but it must be substantial.

Undeath

The Archlich has bound it's soul to a phylactery, an object hollow on the inside inscribed with their name and magical runes. As long as this object is safe, and only powerful magic can destroy it, the Lich lives on as either a nearly completely useless ghost or until they can possess a new body. When they drop to 0 HP they die instantly and their ghost leaves their body and floats around until they can find a new body to possess, preferably one already dead. It must be hoped that you can find a body within 100ft as that is the max distance a ghost can go from their phylactery and as a ghost, you can't really pick it up and move somewhere else. However if you already have a body, or found a new one, you can willingly leave your body and become a ghost, nearly invisible unless you want to be seen you are but a faint smoke trail in the air.

Swapping to another body can be tricky. It must be a humanoid, otherwise your undead spirit cannot properly control its natural functions. Bodies should also be of similar size, weight, and gender of your original or.. awkward personality changes may occur. Changing races doesn't effect it as much but it can become difficult to become used to your new body once inside. Especially one of the opposite gender, as there is an entirely different set of changes to worry about besides you are a foot taller than you are used to... A new body can make the Lich susceptible to personality changes or changes in attributes, however these changes won't occur unless a few months minimum are spent in the same body (and after that long most bodies start to fall to pieces and turn to skeletons anyway). Skeletons can also be possessed, they usually don't last as long however due to their bones being easily broken in battle. Depending on the condition dead bodies or skeletons left behind it is easy for a Archlich to jump from body to body during combat, as long as the corpses aren't extremely charred, missing vital pieces, have large holes in them, or their bones are too far apart from the main body. The wear and tear needed to render a body useless usually depends on your DM and how much damage you, or the recently deceased, have sustained (getting ribs crushed or losing legs can easily render a body useless).

Aged Corpse

The Archlich unlocks an increase of attributes in Constitution and Charisma by 2 after they've grown accustomed to their new body. The Archlich has learned how to preserve their undead body better than their start as well as conduct themselves in more of a pleasant and non-threatening manner. As their mind ages they also increase their knowledge of the world increasing intelligence and wisdom by 1 each. They have also unlocked spells and abilities that they may not have yet learned. These options are unlocked at level 15+.

Powerful Spirit

The Archlich has studied, practiced, and preformed countless methods of using their powerful spirit. But their magical essence continues to grow in power. Beginning at the level 15 if a Archlich chooses to leave their body, or their body dies, they can still use their remaining spell slots for spells however cannot use cantrips. With a flying movement speed of 40 their ghost is able to quickly traverse the land in their ethereal form. The Archlich is also now capable of almost unlimited travel from their phylactery (only restricting it to it must be in the same plane as you (unless godly intervention comes into play)). As such the Archlich is free to roam the land as a ghost if they please but they are now also vulnerable to damage in their spirit form.

While in spirit form the Archlich has a HP of 100 + their level times their constitution modifier. They are no longer resistant or immune to any damages but can only be hurt by magical damage, all other types pass harmlessly though the spirit. If an Archlich were to lose all their HP in spirit form they instantly return to their phylactery and they regenerate 10 HP per day until they reach their max again before they can roam the world once again.

Proficient Mind

You gain proficiency in two skills, one weapon, and one armor-type of your choice. You also can learn any two languages. However you sadly lose the rest of your past abilities.

Age

Archliches have lived their life and sacrificed it to serve their allies, friends, and family forever. They live for as long as their phylactery remains intact, some living for hundreds of years.

Alignment

Almost all Archliches fall under the good alignment, with their personalities developing overtime. There can be some variations but most serve a noble purpose and thus act as befitting them.

Size

Archliches tend towards medium size but can be Dwarves, Haflings, or even oddly smart Goliaths. Their size can range from small to large, and can even change when they gain new bodies.

Speed

An ArchLich's walking speed is 10ft, due to their weak undead bodies. But they are infused with enough power to compensate and can fly 25ft. Making a total speed of 35. But you also cannot swim, instead you can walk along the bottom or be pulled along since you don't need to breathe!

Previous Versions

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