Homebrew flesh golem unstable Species Details

history

unlike the monster flesh golems. this version flesh golems are often created by dark mages in a different ritual. they are highly unstable and a lot of the other races do not trust them. flesh golems  grow from a piece of their creators flesh-(foot, arm leg). finding a smart flesh golem is very rare, most of them are very dumb. in a lot of cases the flesh golem would eat his opponent even if hes a flesh golem too.

 physiology

because of how unstable they are flesh golems comes in different sizes and shapes, but they will always have the same skin color as their creators. 

flesh golem unstable Traits

the flesh golems traits are decided by the cube

speed

flesh golems are usually slow, but maybe with luck on your side you can be faster.

throw a d4 to set your speed:

1-20 ft

2-25 ft

3-30 ft

4-35 ft

size

flesh golem sizes are random-roll a d4 to set your size.

1-small

2-medium

3-large

4-huge 

Alignment

a lot of flesh golems are chaotic neutral but they don't have an opinion about good or evil as a race.

age

as a flesh golem you don't die, but after about 10 years your body begins to crumble. flesh golems collapse and stop moving in about 13 years after they was created. 

Languages

flesh golems knows how to speak and read common even tho they have a terrible accent. but you can throw a d4 to decide if you know a second language:

1 or 2-you don't know a second language

3 or 4-you know a second language 

ability

in this roll you'll need a lot of luck. throw a d4 to decide what trait are you going to get:

1=-1 int

2=+1 str or dex

3=+2 ac

4=+3 str +2 dex and +1 int cha con and wiz

mutation

you concentrate on mutating your body, your body gets covered in eyes for one round and you see everything

 

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