Homebrew Ghost Species Details
To die and live again is an experience that leaves any chance of a normal existence out the window for many. To walk the earth until your time comes again by the blade of something else is what the Ghosts have to look forward to. But even with their incorporeal form many can live afterlives that effect generations, in adventuring.
Varying Rebirth Reasons
Most ghosts simply, pop up, the time or place when the person died is irrelevant in most cases. One could die by an Owlbear in the middle of nowhere and appear in the middle of a bathhouse 200 years later. Some are escaped spirits that flee the Raven Queen with every movement, some are deal makers on a cosmic scale that mis-worded one contract, some are simply your next door baker that had a fall and got back up without his basket. All and all, how and why your character was made a ghost is up to you.
New Life,New Dangers
Not everyone is glad to see great uncle Frank floating around again and passing beers through his body again, even if they're just moving past. But beyond that people usually expect more from... Well a knight they read about in history class their entire lives. Then again they're usually better then the ones that want to make you history again. The Raven Queen and The Maw are just a few deities that want the dead to stay dead. And while interpretation varies from worshiper to worshiper there are still some that will go to any lengths to remove your life privileges. And of course, wizards want to study your shit. And so does everyone else.
Ghost Names
Ghosts usually keep their own names. Some ghosts choose new names like “Nearly Headless” but those guys are weird and we don’t talk to them. -Turtle Farmer
Ghost Traits
Ghosts gain a few Traits from their new form.Ethereal Sight
Ethereal Sight: The ghost can see 60 ft. into the Ethereal Plane when it is on The Material Plane, and vice versa.
Incorporeal Movement
Incorporeal Movement: Once per Long Rest you can use your Bonus Action to move through other creatures and Objects as if they were Difficult Terrain for up to 1 minute with concentration. You take 5 (1d10) force damage if you ends your turn inside an object.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Your creature type is Undead.
Ability Score Increase
Your Wisdom score increases by 1, and your Constitution score increases by 2.
Age
Lol no. You be Ghost now.
Alignment
Ghosts are usually neutral entities, but this varies a lot.
Size
Ghosts are about the same size and build as humans. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Phantom Magicks
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the Cause Fear spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Levitate spell once with this trait and regain the ability to do so when you finish a long rest. Wisdom is your spellcasting ability for these spells.
Languages
You can speak, read, and write Common and One Extra Language that you knew in life.
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