Homebrew Foxfolk Species Details

One day a foxfolk walked in my office. Now... I'm not a stupid person, but he doesn't even needed a minute to walk out with my spellbook.  That clever and charming mother**... Never again...

Hailing from a magical, strange, and distant land, wandering foxfolks are foxlike fey creatures with some magic in them, driven by mischief and unpredictability. Ultimate travelers, and con-artists, living for a little bit of constant chaos. Because they easily get bored their innate nature pushes them to constantly play with or cheat others.

Mischief or Caring

Despite the fact that foxfolk are naturally mischievous and they are real troublemakers, if they are starting to care for someone, they care for good. It is hard to get a foxfolk attention but once they are become found of someone, in their own way -not necessarily in a good way tho'-  they will be there for that person. Even the evilest foxfolk would do good things just because of someone they REAAAALLY care for.

Foxfolk Names

Foxfolk usually has only one name.

Common Male Names

Brody, Kond, Leto, Moha, Ond, Ridg, Rigo, Wirr, Xert, Zony

Common Female Names

Aine, Arel, Ceyalam, Cier, Culy, Eele, Elys, Fia, Illy, Zyta

From time to time, foxfolk are adopt human norms and have surname and/or titles as well, but it's merely happening and only with good reason.

Foxfolk Traits

Your foxfolk character has the following racial traits.

Ability Score Increase

Your Intelligence score increases by 2, and your Dexterity score increases by 1.

Age

Although foxfolk are fey creatures, they suprisingly have much shorter lifespans than other feys. A foxfolk reaches adulthood around 14, and they merely last 60.

Alignment

As clever and mischievous they are, foxfolk are chaotic creatures. Usually, they are neutral, but not that rare to find good or evil among them. Although in their case hard to tell the difference between good, neutral and evil, because all foxfolk acting mischievously and suspiciously (even in unjustified situations), so the only difference is in their (secret) motives.

Size

Foxfolks are between 5 and 6 feet tall and weigh between 60 and 90 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet and your burrowing speed is 20 feet.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fox Magic

You can cast charm person and jump with this trait, using Intelligence as your spellcasting ability for them. Once you cast either spell, you can’t cast it again with this trait until you finish a short or long rest.

Fox Fire

You know the spell faerie fire and it's counts as a cantrip with this trait, using Intelligence as your spellcasting ability.

Fox Cunning

You are an expert in the Deception skill.

Weak-built

Although you are dexterous, you are not that strong. Your built just cannot allow you to carry heavyweight.

Claws

Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.

Bite

Your bite is a natural weapon, which you can use to make 'unarmed strikes'. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the 1d4 bludgeoning damage normal for an unarmed strike.

Languages

You can speak, read, and write Common and Sylvan.

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