Homebrew Tiny lizard Species Details
Ever wonder what it would be like to be a fly on the wall.... or a lizard on the ceiling? Tiny lizard is what everyone needs to completely make you Dungeon Master go "Oh No". Completely playable and not broken. Everything is up to your DM on whether or not you can use it as other things. It is made for the Bard Class. So have fun sneaking onto peoples shoulders and whispering sweet nothings in their ear or just flat out trying to be there conscious and telling them to kill.
A tiny lizard which can get to be about 8.7 inches in length from nose to tail tip, fully grown. Mostly looking like a Day Gecko, but colors very. Also they are magical in the art of lizard life. Yes, normal talking lizard that has arcane power....This is pay back for messing with the iguana brethren.
Tiny lizard Traits
Racial TraitsAbility Score Increase
Your Charisma score increases by 2, and your Dexterity score increases by 1.
Age
Young tiny lizards grow quickly. They walk hours after hatching, attain the size and development of a fully grown adult after one year of age. They can live up to 20 years old.
Alignment
Tiny lizards tend to extremes, making a conscious choice for one side or the other in the cosmic war between good and evil. Most tiny lizard are good, but those who the side of darkness can be terrible villains.
Size
Tiny lizards can reach the length of 22 cm (8.7 inches) and can weigh up to an average of 60 - 70 grams.
Speed
Your base walking speed is 30 feet., climbing speed of 30 feet.
Languages
You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.
Spider Climb
The lizard can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Lizard Camouflage
When lizard go into lizard hiding with partial cover or full cover. Tiny lizard can roll a stealth check and in turn of passing will have the qualities of being invisible where as those passing a perception must roll again. I.E. Double take of what they saw.
Bite
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
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