Homebrew Cybernetic Tabaxi Species Details

Base states before Cyberizatrion:

+1 Dex, +1 Char, Lesser Darkvision (30ft), Lesser Feline Agility, Cat's Talent.

Lesser Feline Agility: Can take 1/4th extra movement on a turn, but reuse requires no movement for 1 turn. Can still use Action, bonus actions, reactions and saving throws.

Cat's Talent: Proficiency in Stealth and Perception

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Cyberization Options:  Tabaxi Cyber Similatude, 4 Armed Cyber Tabaxi, Winged Cyber Tabaxi, Aquatic Cyber Tabaxi.

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Tabaxi Cyber Similatude: The least changing of the Cybernetic changes, tries its best to reduce lose of original tabaxi abilities while trying to enhance other features.

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4 Armed Cyber Tabaxi: Enhances a Tabaxi to have 4 arms, but at the cost of extra weight, excessive fur groath, cybernetically mutating the fur to act as a solar electric, photovoltaic and thermovoltaic secondary power draw source, which forces the enhance tabaxi to not cover 85% of its body in clothing or armor.  The use of Armor has to come in the form of absorbing the armor into the body, in pockets between the Dermal and Epidermal layers.  The excessive growth of this cybernetic fur comes off as shabby fur clothing and compensates to avoid indecency concerns.

Proficiency in: Arcobatics, Athletics, Con Savs and able to choose 1 extra skill and 1 extra tool.

Cybernetic Cats Claws: Climbing speed is the same as walking speed, including benefits from lesser Feline agility. 1d4+str slashing damage with unarmed strike.

Cybernetic Resilience: Advantage vs. Poison saving throws, advanatge vs. disease, double underwater breathing time.

Cybernetic Rest: 10 hours of rest required, Cybernetic systems stay online in a defensive only mode, only able to provide the casting of Shield spell, Heal Spells and concentration of Tiny Hut, Elderarge Cannon, Stealth, Greater Stealth, Alarm, if you have those spells learned from a spell casting class, otherwise you have no defenses while sleeping.

Cybernetic Defense Integration and Curse:  Cannot cover more then 15% of your body in clothing, armor, jewlery, ect.  Armor must be absorbed into your body and slowly removed, taking 4 hours to put on and take off.  Choose your armor wisely.  Your extra long fur is used as a secondary power source for your cybernetics acting as photovoltaic and thermovoltaic energy absorption hairs.  Don't worry, your excessive fur growth also acts as a way to stay decent in appearance, by looking kind of like fur clothing or fur lined leather armor.

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Cybernetic Tabaxi Traits

Cybernetixly Enhanced Tabaxis with features matching the enhancemnets they either chose or had to aquire for some reason.

Cybernetic Quad Arms

The person is enhanced with cybernetic implants that allows them 2 additional arms, that are designed to appear similar to the original 2 they came with, including having new skin/hair/fur grown over the additional limbs.  The old Limbs also have cybernetic implants installed into them. to maintain consistency and ease of use of all 4 arms.

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