Homebrew Zombie Species Details
Zombies are most commonly raised by necromancy or alchemy gone awry. When a zombie devours their meals, they gain only sustenance, and no pleasure from it, and no matter how ravenously devoured, the flesh of the living tastes only of ash and filth. Awakened zombies go to lengths to spice or salt their food, stimulating their decaying taste buds any way they can. If a zombie indulges in their forbidden hunger and eats the brains of another creature, they can experience life as the living do for a short time. Most zombies become addicted to these visions, losing their former selves to them.
Most spend their short un-lives in service to their creators, but a few overcome their insatiable hunger long enough to remember something of their former lives. Awakened zombies retain some of their personality and experiences, and remember parts of their life as a fuzzy dream of conflicting messages, feelings and emotions.
Zombie Traits
Your zombie character has the following racial traits.Ability Score Increase
Your Constitution score increases by 2, and one ability score of your choice increases by 1.
Languages
Your character can speak, read, and write Common and one other language that you and knew in life.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the Humanoid type. A race option presented here tells you what your character’s creature type is.
Your creature type is Humanoid, and Undead.
If an effect works on at least one of a creature’s types, that effect can work on that creature. For example, if you are both a Humanoid and an Undead, cure wounds works on you, since the spell works on a Humanoid.
Size
Your size is Medium or Small (choose when you gain this lineage).
Speed
Your base walking speed is 30 feet.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light.
Undead Fortitude
You are immune to poison damage and can’t be poisoned. When you succeed a death saving throw, you can immediately gain 1 hit point. Once you use this trait, you can’t use it again until you finish a long rest.
Remnants of a Life Lost
You can select one racial trait from your original race of your choice.
Living Dead
You must maintain a diet of living or freshly dead flesh (within 1 minute of death), in equal portion to the amount of food a living member of your original species would require. Your muscles require the same amount of rest that your original race would in order to stave off exhaustion.
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