Homebrew Ghost Species Details

Ghosts are wanderers. Perhaps they have unfinished business, but they may also have chosen to cling to this plane. Perhaps they fear the afterlife. Perhaps they are simply unwilling to let go. Always the products of a a murder, either directly or indirectly. The more violent or unjust the killing, the greater the chance that a ghost will arise. 

 

Ghost Traits

Ghosts have dark vision of 60 feet. Vulnerable to radiant damage. Resistant to necrotic damage. Can cast gaseous form once per short or long rest. Can cast chill touch three times per long rest. Charisma increases by 2.Dexterity increases by 1. Once per day when a ghost makes an attack they can chose to frighten their target. Target must succeed on a wisdom saving throw. DC 10 + the ghost's charisma modifier.

Size

Ghosts are generally between 5 and 7 feet in height. 

Fearful charm

Plus 2 bonus to charisma. 

Unbound

Plus 1 to dexterity. 

Dark Vision

dark vision up t0 60 ft

Undead

Undead are vulnerable to radiant. It reminds them of their sin against the natural order of things.

Empty soul

Ghosts are resistant to the creeping touch of death. 

Incorporeal

Ghosts can shed their corporeal forms and take on a gaseous state. Can cast gaseous form once per long rest.

Touch of death.

The cold, creeping touch of death can chill one to the bone. Can cast chill touch once per short rest.

Frightening presence

A chill in the air. A shiver up the spine. A sense of dread consuming you. Once per day, can cast cause fear after a successful attack. 

 

Comments

Posts Quoted:
Reply
Clear All Quotes