Homebrew Grimmkin Species Details
"A spark of red lights darkest dream,
Scarlet nightmares bright and wild,
Visions dance and flames do speak,
Burn the father, feed the child."
Flying, a magician of a sort, these demons came from the Grimm lands. They use their magic torches to hurl spells at enemies. Known to wander the lands from Pharloom to Hollow nest. They all serve under the dark lord Nightmare king Grimm. There are three types of them: Grimmkin novice, Grimmkin master, and Grimmkin nightmare. The lands they come from are the fiery lands of Nightmare king Grimm, also known as the Grimm lands.
Grimmkin Traits
Your Grimmkin character has a variety of natural abilities.Ability Score Increase
Your Dexterity score increases by 2 and your Intelligence score increases by 1.
Age
Grimmkin reach maturity at about the same age as humans and can live to be 150 years old.
Alignment
Grimmkin overall tend to be neutral. Most serve their king dutifully, fulfilling the tasks that they are assigned. Some few, however, either fail in those tasks or reject them. Such individuals become outcasts. These sorry ones only pursue their own interests, striving to gain power and, eventually, becoming the nightmare king.
Infernal Heritage
Having been born in the fires of the Grimmlands, Grimmkin are naturally resistant to fire damage.
Magical Flame
Adult Grimmkin carry a staff topped with flame wherever they go. This magical fire is a small part of the great inferno of the Grimmlands. As such, it cannot be extinguished except by holy water.
Grimmkin can cast magic from this flame.
You know the fire bolt cantrip. When you reach 3rd level, you can cast the burning hands spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the scorching ray spell once with this trait and regain the ability to do so when you finish a long rest. Intelligence is your spellcasting ability for these spells.
Size
Grimmkin are somewhat larger than humans, ranging from 6 to 8 feet tall. Your size is Medium.
Speed
Grimmkin hover and fly, rather than walk. Your base flying speed is 30 feet.
Darkvision
Accustomed to the darkness of the Grimmlands, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages
You can speak, read, and write Common and Infernal.
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