Homebrew Mousefolk Species Details
"The Mousefolk are nice enough, but it's hard to keep an eye on them You turn your back and they're gone in a flash. A real shame considering how useful they can be.."
Coming from small tribes in the far reaches of civilization the Mousefolk tend to be skittish and quick to flee. Often hunted for their ability to sniff out treasure the Mousefolk as nervous to trust outsiders. They must continuously keep their guard up lest they be used.
Family is Everything.
Mousefolk live in a small tight-knit communities. They live in the outskirts of civilization and enjoy setting up small camp communities with other mouse folk clans. Whenever clans get too large it breaks off into two smaller clans. Staying light and quick is how the Mousefolk survive.
This means that whenever a Mousefolk Clan meets another Mousefolk they always celebrate the occasion with big feasts. The Mousefolk are known to eat, drink, and party until they collapse when they gather together. A band of Mousefolk are said to eat as much as a band of ogres when they are having celebrations!
A Nose For Gold.. and Trouble
The Mousefolk are constantly in danger because of their unique ability to smell gold. For as long as they've been around other races have sought out Mousefolk for their legendary ability to sniff out deposits of gold. This is central to the entire society. The Mousefolk have lives for as long as anyone remembers in fear and mistrust of outsiders and civilization. You can never be sure when someone truly means you well or is only being kind for access to your nose!
Entrepreneurs When Needed
The Mousefolk are not greedy sorts by their nature but their power does often lead them stumbling into large deposits of precious Gold without even meaning to. And wealth often brings a degree of safety. As such the Mousefolk who choose to live in civilization do sometimes find themselves getting into business. In Mousefolk clans everything is done by barter. In business the Mousefolk are eager to work the same way. They trade work for work or one benefit for another. It's often not gold that makes a Mousefolk's business succeed but an elaborate collection of favors and deals.
Survival is the Key
The Mousefolk live relatively short lives compared to others. As such their goal is to travel the world, see a great deal, and grow their clan. A Mousefolk works always to avoid idiotic risks which might endanger itself or the clan. They will live longer than those around them only through with and guile. They aren't cowards, though. The Mousefolk knows you can't trust others or the world to care for you. You must take care of yourself.
Mousefolk Names
Mousefolk live in small clans and wander, as such it's not necessary for Mousefolk to take a Surname. They generally aren't named until they turn 10 in a celebratory feast. Often the names are short and simple titles which describe the named.
A mousefolk will often take a second name when they turn 40 and become a clan elder. This second name will be a trait for which the Mousefolk is proud.
Mousefolk Names: Snickers, Dancer, Dasher, Tinkerer, Whispers, Eater
Mousfolk Elder Names: Traveler the Bold, Giddy The Wise, Mercy the Honest.
Mousefolk Traits
Your Mousefolk character has the following racial traits.Ability Score Increase
Your Dexterity score increases by 2, and your Charisma score increases by 1.
Age
Mousefolk reach adulthood around 10 years old. Mousefolk generally live to be around 60 years old.
Alignment
Mousefolk are generally good in alignment. They have known the pain of being hunted and harmed for no reason and would never wish to inflict it on others.
Size
Mousefolk are usually between 2 and 4 feet tall and weigh around 40 to 60 pounds on average. Your Size is Small
Speed
Your base walking speed is 25 feet.
Darkvision
You have a Mouse’s keen senses, especially in the dark. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Light sleeper
Mousefolk are used to being pursued and always sleep with whiskers to the ground. Mousefolk cannot be Surprised while they are sleeping.
Mouse's Agility
You have advantage on Ability Checks made to escape the Grappled or Restrained Condition. Additionally when squeezing through a space you can squeeze as if you were One Size Category smaller.
Mousefolk Senses
Mousefolk have a sensitive noses and ears. Mousefolk can detect the presence of Gold within 60 feet with their noses and with their ears Mousefolk can overhear whispered conversations up to 60 feet away.
Mouse's Survival
Due to a life on the run from danger you have proficiency in the Stealth and Survival skills.
Languages
You can speak, read, and write Common and one other language of your choice.
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Posted Mar 18, 2019I really like this!
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Posted Mar 18, 2019I love how this isn’t overpowered like I have seen another mousefolk race but also not underpowered. I would of preferred if instead of the +1 to CHA it was in one of two subraces