Homebrew Salroc Species Details
As they felt the earth tremor around them the ear splitting sound splintered through the water deafening those who would stay and watch as their homes and kingdom fell into the ever widening crevasse; even from here they could feel the heat of the magma as it diffused through the water again and again another screech of crumbling rock could be heard as the plates pulled themselves apart, they knew that they must leave. Apalala begged and pleaded with her father to make his kingdom his people leave now while they still could and seek refuge somewhere new. But he stood silent as he floated in the water beside her for he was frozen by a fear. A fear for his kingdom of what would come next it was a fear known to all; a deep unsettling fear so deep and profound that it transcended all words and rationality it was a fear of the unknown.
The Salrocs allied themselves into kingdoms there were once twelve but now only six remain these six are known as scylla, lyva thurn, cetus, jurmdier, atlas and pavertia. Of these six the most powerful of them is atlas being the oldest of the six one of the last three major underwater cities that were built by the first and so shall be destroyed by the last. The biggest of the Salrocs usually leave their cities as an old rule as to not become a creature of war and in their time of solace revert back to an animalistic lifestyle slowly losing reason.
Unlike there land counter parts they bear only one name given to them at birth and then modified around age sixteen to better encompass the most prevalent personality trait one has.
Salroc Traits
Your heritage makes you easily identifiable to all in the world for decades stories have been told describing your appearance many come in all sizes from small to gargantuanAbility Score Increase
Your Strength score increases by 4, and your dexterity score increases by 3.
Age
Salrocs age incredibly slowly with some gargantuans living up to a thousand years the elder salrocs live to about 200 while regular salrocs live to about 100-125
Alignment
Salrocs live for the fight of war and will actively encourage it in their young and in their politics they do not care for right or wrong they only care for blood shed but they will protect those they love with a loyalty like no other
Size
Salrocs range from tiny to gargantuan to them it is the luck of the draw but on average the muster in at 9ft 6'
Speed
Your base walking speed is 60 feet. at full sprint it is 120 takes two turns to reach full sprint climbing is 25 whilst swimming is 80
Draconic Ancestry
Harking back to their earth walking cousins this proves their ancestry though with evolution they lost three of there five dragon breathes with poison turning into there tongue weapon.
Draconic Ancestry
| Dragon | Damage Type | Breath Weapon |
|---|---|---|
| Black | Lightning/Torrent | 5 by 30 ft. line (Dex. save) |
| Blue | Lightning | 5 by 30 ft. line (Dex. save) |
| grey | Acid | 5 by 30 ft. line (Dex. save) |
| orange | Lightning | 5 by 30 ft. line (Dex. save) |
| purple | Acid | 5 by 30 ft. line (Dex. save) |
| crimson | Lightning | 15 ft. cone (Dex. save) |
| Green | Acid | 15 ft. cone (Con. save) |
| Red | Acid | 15 ft. cone (Dex. save) |
| Silver |
Lightning |
15 ft. cone (Con. save) |
| White | Torrent/Lightning | 15 ft. cone (Con. save) |
Breath Weapon
You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level. After you use your breath weapon, you can’t use it again until you complete a short or long rest.
Damage Resistance
You have resistance to the damage type associated with your draconic ancestry as well as to slashing and piercing.
Languages
You can speak, read, and write Common, Draconic and Ishmalian. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants. Ishmalian is the language perverted by salrocs it is a twisted form of Draconic it has softer sounds can be used to commune with whales and dolphins.
Black claw/tertiary maw
Through their move to the sea the Salrocs evolved long black serrated claws used for hollowing out rock faces and piercing the shells of crustaceans. Through their split maws housing needle like teeth are used to hold onto to slippery prey such as eels and using their barbed tongues to poison them.
Under breath
Due to evolution you breathe perfectly fine in the water no matter the depth
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