Homebrew Eluran Species Details

Elurans are cat-like in appearance, with light builds, sharp fangs and claws. They are closely related to the Vulpins, sharing similar traits. They are sharp and savvy, possess a keen survival instinct and possess a personality that easily sways the opinions of others. While Vulpins are more creative with some pursing their lives to the arts, many Elurans dedicate their lives to charismatic or sometimes diplomatic pursuits.

Eluran Traits

As a Eluran, you receive the following racial traits.

Ability Score Increase

Your Charisma score increases by 2, and your Intelligence score increases by 1.

Age

Elurans mature at an average pace, and can be comparatively long-lived. They reach adulthood at 15 years, and live well past 90 years.

Alignment

Elurans don't favor good over evil, with most choosing to remain neutral.

Size

Elurans are usually lean and muscular. They stand between 4 and a half and 5 and a half feet tall, but are relatively lightweight, weighing between 70 and 120 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You are adept at hunting at night. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Standing Leap

Your base long jump is 30 feet, and your base high jump is 20 feet, with or without a running start.

Bite

You have sharp fangs that enable you to make natural bite attacks. You can choose to bite as an unarmed strike that deals 1d6 points of piercing damage, which can be calculated using either your Strength or Dexterity modifier for both the attack roll and damage bonus.

Evasive

You add your Intelligence modifier as a bonus on all Dexterity saving throws.

Upbringing

Based on your Eluran upbringing choose between Merchant or Culture.

Merchant. You are trained in arguing and communication. While in polite company (any social interaction that is non-hostile) and once per social encounter, you may re-roll any charisma skill check. You can use either roll, but must make the decision to do so before the outcome is determined.

Culture. You are considered proficient in any History or Investigation check you make concerning your areas of expertise. In addition, you double your proficiency on those skill checks.

Languages

You can speak, read, and write Birdfolk and Eluran.

You will need to go into your sheet to manually add the language as D&D Beyond does not support homebrewed languages.

Previous Versions

Name Date Modified Views Adds Version Actions
2/7/2021 5:21:41 AM
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