Homebrew Braith v2 Species Details
“We descend from voyagers, aberrant to this dull and simple plane. Our minds and prowess exceed the confines of this place. We inheirt our ancestors’ exile, their strife, their exceptionalism. And we too shall adapt. We shall thrive. For we are many, and we are one.”
-Axiom of the Ancient Psyche
A race of psions whose ancestry can be traced back to aberrant creatures from another plane of existence.
Appearance. Your human and abberant heritage manifests in a variety of ways. Tentacles on the head are very common instead of hair, anywhere on the head and face, and in a variety of thicknesses. Your skintone can be any inhuman color, though often in purples and blues.
Age. Braith mature at the same rate as humans, and live up to 120 years.
Alignment. Braith tend towards neutral alignments, making alliances when it is most self-serving or advantageous for their people.
Languages. You can speak, read, and write Common and Deep Speech.
Size. You are between 5 and 7 feet tall, you are considered a medium creature.
Speed. Your base walking speed is 30 feet.
Braith v2 Traits
Your braith character shares a number of common racial traits and abilities with others of your kind, denoting the aberrant creatures from which you descended.Silent Speech
You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.
Residual Memory
You have communed directly with your fellow braith community during their conclave ceremonies, psychically joining with hundreds or thousands where you
share knowledge and experience while joined in a hive mind. You can still recall fragments of this shared knowledge as you venture out into the world alone.
Once per short rest, you can add your proficiency bonus to any skill check, unless you already have expertise in that skill.
Steeled Mind
You are resistant to psychic damage.
Psychic Surge
An outburst of energy from your innate psychic abilities, which grows stronger in strength and range as you level. As an action, release a psychic blast in a 5ft radius centered around you.
When you use your psychic surge ability, each creature within range around you must make an Intelligence saving throw. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. A creature takes 2d8 damage on a failed save, and half as much damage on a successful one.
This ability upgrades at 5th, 11th, 16th lvl. Each time, you can choose whether to increase the damage by 1 dice, or increase radius by 5ft.
After you use your psychic surge ability, you can’t use it again until you complete a short or long rest.
Ability Score Increase
Choose one ability score by 2 and another ability score by 1
Previous Versions
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Coming Soon
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