Homebrew Demonic Species Details

About Kijin

Lacking a homeland, Kijin know that they have to make their own way in the world and that they have to be strong to survive. They are not quick to trust anyone who claims to be a friend, but when a Kijin's companions demonstrate that they trust him or her, the Kijin learns to extend the same trust to them. Kijin have a very unstable connection to their demonic origin,meaning when they use their demonic abilities sometimes unwanted things happen.

The Kijin are usually a rare sight and as such are treated cautiously by people, some fear them and the stories of the anomalies they bring, others see them as a bad omen, there are also people that admire them and see them as powerful allies and worthy adversaries. Kijin communities are not common but they exist in many major towns and cities in the world.

Demonic Traits

Ability Score Increase Your Constitution score increases by 1, and your Dexterity score increases by 2 Age Kijin mature at the same rate as humans but live a few years longer. Alignment Kijin might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many kijin toward a chaotic alignment. Size Kijin are about the same size and build as humans. Your size is Medium. Speed Your base walking speed is 30 feet. Languages You can speak, read, and write Common and Abyssal. Darkvision You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Abyssal Telepathy You can speak telepathically to any creature you can see within 30 feet of you that understands your language.

Thaumaturgy

  • You know theThaumaturgy cantrip, and you have resistance to fire damage.

Demon Flair - Baphomet

 Once you reach 3rd level, you can use your action to vanish in a shadow and teleport up to 30 feet on a creature. You appear behind the target and you can make a melee weapon attack with advantage. If the attack hits, you apply a demonic mark on the creature, for the next minute you deal an extra 1d8 damage to the target whenever you hit it with a weapon attack.

Demon Flare

You unlock a special ability at 3rd lvl which is referred to as a Demon Flair. After using your Demon Flair (when the ability is used and its duration is over) roll on the Chaos Surge Table.  You can use each Demon flair once. You regain your ability to use your Demon Flair after a long rest. If a Demon flair requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.

Chaos Surge Table

Due to your unstable Demonic nature after you use your demonic abilities a chaotic power surge happens, roll a d12 to determine the demonic effect produced. If the chaos surge table requires a saving throw, the DC equals (8 + your proficiency bonus + your Constitution modifier).

d12 Effect
1 Madness seeps into your mind and you become Paralyzed for 1d6 rounds. The effect ends if you take any damage.
2 A force of shadow explodes from inside you. Each creature in a 20 feet sphere originating from you must make a strength saving throw or be knocked prone.
3 A third demonic eye grows in your forehead giving you advantage on Wisdom (perception) checks related to sight for 1 hour.
4 You suddenly witness a memory from your demonic ancestor, giving you advantage on your next ability check.
5 Your shadow detaches from you and becomes a shadow (the creature), and is hostile to everyone.
6 You body becomes shadowy and demonic and you can only speak in abyssal for 1d4 hours.
7 You gain a surge of unnatural speed you get +10 movement speed for 1 minute.
8 Thousands of flies pour out of your mouth, heavily obscuring everything within a 20 feet sphere originating from you, for 1d4 rounds.
9 An abyssal hole opens in your body and it launches an Aganazzar’s Scorcher spell in a random direction around you(DM's Choice).
10 You are driven mad by your demonic essence, causing you to go into a barbarian rage for 1 minute.
11 A slender demonic arm grows from your side, giving you advantage to Dexterity (sleight of hand) checks for 1 hour.
12 Your eyes become pools of darkness, you are blinded, but you gain blindsight of 15 feet for 10 minutes.

Child of Demon

you can use your action to cast the find familiar spell(no material components needed). When cast in this way, the familiar has a demonic appearance. In addition, your familiar can take the special form of a quasit instead of a regular familiar form.

Ability Score increase

  • Your Constitution score increases by 1, and your Dexterity score increases by 2

Abyssal Telepathy

  • You can speak telepathically to any creature you can see within 30 feet of you that understands your language.

Darkvision

  • You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages

  • You can speak, read, and write Common and Abyssal.

Speed

  • Your base walking speed is 30 feet.

Size

Demonics are about the same size and build as humans. Your size is Medium.

Previous Versions

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