Homebrew Water Clan Species Details

"Water is the element of change. The people of the water clan are capable of adapting to many things. They have a deep sense  of community and love that holds them together through anything." - General Ichiro, The Division of the Elements

Adaptable and proud, with a long tradition of enduring the harshest climates imaginable. Perched on the edge of the world, making the land and seas work for them. Welcoming of change end of outsiders, known for sharing hospitality with those who may end up on their shores. These are the things that tie the water clan together across the entire world.

Hail and Hale

Known for their versatility and malleability, the water clan includes members in many corners of the world. From the frigid north pole to muggy swamps, the water clan has settled in climates that would be inaccessible to other races, by learning to make their environments work for them. Most members of the water clan stand between 5 and 6 feet tall. Their skin is usually darker than that of other human races, ranging from dark brown to a deep tan. Both men and women alike wear their hair in longer styles, pulling it into traditional ponytails or knots. The water clan can typically be found wearing shades of blue, adopting the color in connection with their affinity for waterlacing.

Tides and Traditions

Like most human races, a water clan member's individual lifespan is most often less than a century. However, the traditions and ideals of the water clan have stood the test of time, _lowing and changing as society changes. With a long  oral tradition of story-telling, tales of the water clan are passed down through generations, imparting wisdom and   guidance as the clan continues to evolve. Most waterlacers hail from the water clan. Waterlacing is seen as an exclusive ability of the water clan, and its practices and forms are seen as paramount to the continuation of the water clan. Many waterlacing masters travel around the world, visiting as many water clan tribes as they can, learning as much about the various applications of waterlacing as they can. While nonlacing water clan warriors dress in polar animal motifs and use makeup to intimidate their enemies, waterlacing fighters are typically more subdued, dressing in simple clothes and allowing their abilities to speak for them.

Fringes of Society

The people of the water clan are the most likely to be those who live in the harshest of environments. The largest groups of peoples from the water clan currently reside on what remains of the Great Glacier after its retreat, in the Vast Swamp, and in Gongheguo City. The people of the water clan call these places home, and rarely encounter others. Only those members who seek out adventure and travel are likely to have many meaningful interactions with other peoples. This makes the trinkets, weapons, and crafts of the water clan exceedingly rare in other areas of the world, and highly sought-after prizes.

Travel and Adventure

The people of the water clan usually form tight-knit communities that rarely venture beyond their own borders. Those of the water clan who do choose to travel are typically warriors, artisans, or traders. These members of the water clan still stick to the oceans and seas, keeping a connection with the water whether they are waterlacers or not. Warriors may be attempting to keep peace between different factions of the water clan, or amongst different nations. Artisans and traders know the value of quality water clan goods, and know what it takes to make a profit from them.

Water Clan Names

Water clan names are bestowed on a child by its parents at birth. Due to the water clan's long oral history, many names are reused through the generations. Children are often named after famous warriors, hunters, or spirits in water clan lore. Water clan names favor hard consonants, especially "k" and "q" sounds.

 Most members of the water clan do not have family names, relying only on a single name to identify themselves. Most communities in the water clan are small enough that no members in a single area share the same name.

Male Names: Aariak, Aassanaaq, Aippaq, Aklaq, Aklark, Amaruq, Anik, Ilannaq, Inuksuk, Irniq, Kanguq, Kumaglak, Nasak, Natsiq, Oki, Pakak, Petuwaq, Qajak, Qimmiq, Siluk, Taktuq, Toklo, Tulimak, Ugalik, Ukiuk, Unnuk

Female Names: Aluki, Anniagruk, Anyu, Apaay, Aputi, Availuk, Chikuk, Etsuuya, Higalik, Iqaluk, Kallik, Kunik, Naaqtuuqn, Nirliq, Nuniq, Nuvuk, Opik, Pikatti, Pimniq, Qaaynak, Ticasuk, Tikaani, Tupiq, Tuuq, Uki, Yakone

 

Water Clan Traits

Water clan members can usually be found near natural sources of water, and share some common traits.

Natural Healer

If you roll a 1 when healing hit points (such as when resting or initiating a form that heals hit points), you can reroll the die and must use the new roll.

Traditional Remedies

You gain proficiency in the Medicine skill.

Waterborne

You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks made while underwater.

Ability Score Increase

 Your constitution is increased by 2

Age

A water clan member reaches adulthood at the age of 18 and typically lives for less than a century.

Alignment

Water clan members are adaptable, and capable of change. Water clan members tend towards neutrality.

Size

Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Regardless of your position in that range, your size is Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Common and one extra language of your choice. Humans typically learn the languages of other peoples they deal with, including obscure dialects. They are fond of sprinkling their speech with words borrowed from other tongues: Orc curses, Elvish musical expressions, Dwarvish military phrases, and so on.

Polar Clan

While water is seen as the element of adaptability, polar water clan members have rituals and traditions that they strictly  adhere to. The northern polar clan typically separates the division of labor along gender lines, with men working as hunters, fisherman, and warriors, and women serving as homemakers, healers, or teachers. As the Great Glacier continues to retreat, the polar clan clings to these traditions in an attempt to keep their culture from disappearing as quickly as their home does. Both groups are still accepting of change, however, and do share common characteristics with one another.

Ability Score Increase

Your Strength score increases by 1.

Cold Endurance

You gain resistance to cold damage.

Extreme Environment

The first time you would be required to make a saving throw against exhaustion in a day due to environmental effects (such as extreme cold, hunger, or loss of sleep), you can shrug off the effect, automatically succeeding on the saving throw. Once you use this trait, you must complete a long rest before you can do so again.

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