Homebrew Antiqua Spatio Species Details
Antiqua Spatio were not discovered until the Technographer home system. The Technographers, after having moved more than a few hundred light years away from their originating star, found themselves in conflict with another race of beings. But this foe was much stronger than the Angelus had been. Defeat after defeat came from the hands of the Antiqua, until the main force of the Technographer Armed Fleet arrived. But where the Technographers were beginning to win in space, they were not winning on the ground. Though Technographer's had fought psychics from both the Angelus and the United Earth Federation, both of those forces together were a candle light against the psychic potential of the Antiqua.
The Antiiqua, from what has been scrapped together of old records of autopsies, seem to have a hard metallic body that was the reason why, at first, the Technographers seemed ot be losing on the ground front. Instead of relying on their body to perform simple tasks such as walking or eating, they would instead use their immense psionic reservoir to perform these tasks. This lead them to floating and hovering instead of walking itself, which they later said was a waste of effort that could be used elsewhere. They also never used their mouths to communicate, and instead used Telepathy instead to both talk to allied forces and disorient enemies. Their psionic blades seemed affixed to their own energy, and not even the brightest of the Psychic scholars of the Technographers could work the blades themselves. It was later discovered that the possibility of a human psychic being able to use an Antiqua Psi-Blade was 1/1,000,250,748, but that still leaves the possibility of use.
Antiqua Spatio Traits
The abialities of the Antiqua Satio are rumoured to be boundless, but who ever knows with such a violent race.Psionic Potential
No matter the class they have chosen (Psychic, Warrior, or Expert) The Antiqua character still learns an additional Psychic spell every level, and gains advantage on all psychic actions.
Furthermore, when a player chooses this race, then they gain an additional level of Psychic discipline at level 1. This can be used to either add a second/third psychic discipline, or give an additional plus to the already chosen psychic discipline.
Unquantifiable Power
When getting a critical hit with any Psychic Action, The player rolls on a wild magic table that the DM has made. ?The normal attack hits with the following 'spell' happening on the enemy as well.
When getting a critical failure with any psychic action, the player will roll a die that the dm chooses and a detrimental affect will happen upon the players location.
Metallic Hide
The metallic skin of the Antiqua is one of the most perplexing things. Though they move as freely as a human does, they have a natural resilience against phsyical attacks, they are weak to explosive and energy attacks. Thermal attacks, such as laser weaponry, do double damage.
Telepathy
Every Antiqua has the basic knowledge of Telepathy, often refusing to use their vocal cords to talk to others. To them, it is a waste of time to train the body to talk when the mind can learn directly, and it is an insult to them if they must speak to any other race with their mouth. They can understand every race and language by infiltrating the deepest parts of another creatures mind, though this does take one minute to do and must be fully concentrated on.
Hovering
Instead of walking on their own two legs, most Antiqua prefer to hover. They have the same travel speed as a human though.
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