Homebrew Otterfolk Species Details

Ability Score improvement

Otterfolk's small size makes them extremely agile. +2 DEX

Whiskers

The Otterfolk can use their whiskers to enhance their senses. +1 passive Perception 

Fluffy Coat

Due to the Otterfolk's thick fur they are able to endure the cold wet climates of deep water. 
If an Otterfolk spends at least 1 hour during a short or long rest grooming their coats, they gain resistance to Cold and advantage on Persuasion check.

Otter Arm Pockets

Otters have small pockets in their armpits allowing them to store small objects, trinkets or favorite rocks. (Any small object, at your Dm's discretion), up to 5lbs per pocket.
Items stored within this space are hidden from view and gain advantage on sleight of hand checks to hide items stowed in this way. Any attempt by someone to steal an object from the pocket has heavy disadvantage. Items that are dangerous or painful to touch, like an unsheathed knife, cannot be stored in the pocket and will damage the player if they try (DM decides how much).

Otterfolk Traits

The Otterfolk are a race of sentient otters, and they are about 2-3 feet tall.

Ability Score Increase

Your small size grants you +2 to Dexterity.

Personality Type

Most Otterfolk Fall under two types:

As a Trickster variant of the Otterfolk, you have a very playful and mischievous nature.

As a Waterwise variant of the Otterfolk, you have great knowledge about the waters of your land.

Trickster Charisma

As a Trickster variant of the Otterfolk, you have a very playful and mischievous nature.

Trickster: Your mischievous nature grants you a +1 Charisma bonus.

Waterwise Wisdom

As a Waterwise variant of the Otterfolk, you have great knowledge about the waters of your land.

Water Wise: Your deep knowledge of the water grants you a +1 Wisdom bonus

Fluffy Fur

Having a well-groomed coat allows you to withstand the icy water while looking your best.

If an Otterfolk spends at least 1 hour during a short or long rest grooming their coats, they gain resistance to cold and advantage on persuasion check. This bonus lasts for up to 24 hours, but is lost whenever a long rest is taken without the player taking the time to groom themselves.

Water Whiskers

Your whiskers allow you to detect things more and grant you +1 to passive Perception in water.

Favorite Rock

Most Otterfolk have a special rock that they have carried in their pocket for most of their lives. They are usually very attached to it and will guard it fiercely. This rock could be any type of stone or gem, but is usually a common stone found on the bottom of any major body of water near its birthplace.

Optional Rules:

This rock could be used as a spellcasting focus that can only be used by the owner.

DM willing, at later levels, the rock could perhaps magically turn into a Stone of Good Luck (Luckstone).

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