Homebrew Frost Species Details

Frost's are the descendants of frost giants who bred with tribes of ancient arctic humans. They now resemble humans but have white hair and a blue tint to their skin. They are immune to any cold damage and in fact have mastered the art of manipulating the cold to do their will. The arctic has a mystical arcana to it, a trait studied by the frost people and mastered by many so that they can cast many cold related spells. They are an ancient people not often seen by others. They seclude themselves to the deepest depths of the tundra and often form villages in ice caverns. They bear the strength of giants and the magic of the arctic.

Frost Traits

Ability Score Increase, Arctic Arcana, Call to Cold, Cold to The Touch, Cold Immunity, Dark Vision, Snow Speed, Vulnerabilities

Ability Score Increase

You gain a 2+ bonus to Strength, Constitution, and Intelligence

Age

They live to 200 and mature at a human rate.

Alignment

They tend to be a neutral alignment.

Arctic Arcana

Years of living in the mystical wilds of the arctic they have been infused with its magic and have the inherit ability to cast cold spells

Call to Cold

When in temperatures below freezing your walking speed becomes 40 and you gain advantage on all rolls.

Cold Immunity

Due to your ancestry and raising you are immune to cold damage.

Cold to Touch

When one touches a frosts bare skin they are dealt 1d6 cold damage.

Dark Vision

Thanks to the darkness of the arctic, Frosts have dark vision.

Language

They have the ability to speak read write and understand common and giant.

Size

Their giant ancestry gave them a large size of 6-9 feet tall depending on their ancestry.

Snow Speed

Due to there habitat they move at a slow speed in non-freezing temperatures.

Vulnerabilities

They have become so accustomed to the cold that fire deals double damage to them.

Previous Versions

Name Date Modified Views Adds Version Actions
2/10/2021 5:00:54 PM
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