Homebrew Ent (Updated) Species Details
Ents are tree protectors that dwell in ancient forests. Although ents prefer to while away the days, months, and years in quiet contemplation, they fiercely protect their woodland demesnes from outside threats. Similar to their larger treant cousins, ents are more active, exploring and searching for other trees to help awaken and spread the magic that is nature.
The Sleeping Tree Awakens. A tree destined to become a ent meditates through a long cycle of seasons, living normally for decades or centuries before realizing its potential. Trees that awaken do so only under special circumstances and in places steeped with nature’s magic. Ents and powerful druids can sense when a tree has the spark of potential, and they protect such trees in secret groves as they draw near the moment of their awakening. During the long process of awakening, a tree acquires face-like features in its bark, a division of the lower trunk into legs, and long branches bending downward to serve as its arms. When it is ready, the tree pulls its legs free from the clutching earth and joins its fellows in protecting its woodland home.
Legendary Guardians. After an ent awakens, it continues to grow exactly as it did when it was a tree. Ents created from the mightiest trees can reach great sizes while developing an innate magical power over plants and animals. Such ents can animate plants, using them to ensnare and trap intruders. They can call wild creatures to aid them or carry messages across great distances.
Protectors of the Wild. Even after awakening, an ent spends much of its time living as a tree. While rooted in place, an ent remains aware of its surroundings, and can perceive the effects of events taking place miles away based on subtle changes nearby.
Woodcutters who avoid culling healthy living trees and hunters who take only what they need of the forest’s bounty are unlikely to arouse an ent's ire. Creatures careless with fire, those who poison the forest, and those who destroy great trees, especially a tree close to awakening, face the ent’s wrath.
Ent (Updated) Traits
Ents share many traits with the unawakened trees they protect.Ability Score Changes
The wisdom and strength of generations of trees flows through your roots. Your Wisdom Score is increased by 3, and your Strength Score by5, but your Dexterity is reduced by 5.
False Appearance
While the treant remains motionless, it is indistinguishable from a normal tree.
Siege Monster
Ents deal double damage to objects and structures. Gains the Slam and Rock Throw attacks, using their massive strength to throw massive rocks at foes.
Slam. Melee Unarmed Attack: +STR to hit, reach 5 ft., one target. Hit: 3 + STR + 1d6 bludgeoning damage. Gain an extra 1d6 damage at levels 5, 9, 13, and 17.
Rock Throw. Ranged Weapon Attack: +STR to hit, range 60/180 ft., one target. Hit: 5 + STR + 1d6 bludgeoning damage. Gain an extra 1d6 damage at levels 5, 9, 13, and 17.
Animate Trees
The ent magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as the ent, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the ent. The tree remains animate for 1 day or until it dies; until the ent dies or is more than 120 feet from the tree; or until the ent takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.
Languages
Ents know many magic tongues including Common, Druidic, Elvish, and Sylvan.
One with Nature
Ents are ancient beings naturally proficient with Nature and Survival. Their tree-ish nature also prevents them from wearing armor and makes them weak to fire, but provides them a natural armor class of 16.
Previous Versions
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