Homebrew Blindheim Species Details

 Searing Eyes. 

A blindheim projects searing light in a cone from its leering, bulging eyes. The intensity of this light is equivalent to natural sunlight, and can disturb or disrupt many creatures acclimated to the lightless depths. If a blindheim chooses to focus its gaze, this energy can even char flesh and bone.

 

Opportunistic Mercenaries. 

Blindheims have a fascination with tales and objects from the surface world, particularly plants and other natural items. They gather in the depths of the Underdark near routes used by merchants and other brave travelers. They typically make a cautious approach to stronger creatures, speaking in halting, croaking Undercommon to offer their services in return for fresh food, metal weapons, and trinkets from the surface world. But when they have superior numbers or engage creatures that appear weak, blindheims will often ambush to take what they want.

 

Strange Outcasts. 

The blindheims speak of an ancient era when their folk dwelled upon the surface. According to their tales, their ancestors stole a piece of the sun, then fled to the Underdark before devouring it and gaining the ability to project radiant energy from their eyes.

 

Blindheims fear that some day the sun will venture underground and have its revenge upon them. When dealing with surface dwellers, they insist that visitors swear to never tell the sun about them, and ask endless questions about the sun's actions, its anger, and its attitudes. But surface folk who attempt to soothe the blindheims' fears often cause these creatures great offense. In the minds of the blindheims, the sun could not possibly have forgotten their great and heroic theft, and anything said to dispel the belief that they remain infamous and feared by all folk of the surface rouses their anger.

 

Pitiable Slaves. 

Some Underdark creatures, particularly the drow and kuo-toa, raid blindheim settlements in search of slaves. Although the light from these creatures' eyes is a formidable threat to these raiders, a captured blindheim is a useful living weapon.

Blindheim Traits

Opportunistic and curious little fellows not to be underestimated

Ability Score Increases

Blindheims are agile and alert +2STR +1WIS

Age

 it only takes about 4 years for a blindheim to mature and become self-reliant, at which point the creatures generally form broods that stick together, only striking out on their own if their brethren have perished. Blindheims can live for up to 25 years.

Bite

Lunge into a surprisingly nasty bite dealing 1d6+STR piercing damage

Radiant Eyes

While its eyes are open, a blindheim projects bright light in a 60-foot cone and dim light for an additional 60 feet. provides vision for the party within the cone. Creatures with the Sunlight Sensitivity trait that can see the blindheim have disadvantage on attack rolls anywhere in the area of bright light. 

Radiant Blast

Radiant energy erupts from the blindheim's eyes in a 15-foot cone. Each creature in that area must succeed on a DC 12 Constitution saving throw or take (2d6) radiant damage and be Blinded until the end of the blindheim's next turn. Creatures with the Sunlight Sensitivity trait have disadvantage on this saving throw. If used during daylight the blindheim suffers immense pain and takes 1d6 damage can be used once per short rest

Language

Blindheims communicate with each other in guttural croaks using a few simple Aquan words. Tribal blindheims have an improved vocabulary based on Aquan.This Particular specimen has learned Common and Undercommon from traders but still needs to improve

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