Homebrew Worldborne Species Details

A Worldborne stands at a metal anvil. His heartforge burning hot, shooting blistering heat through his hands and into the lump of metal he holds. Having made it malleable, the Worldborne takes two hammers, one in each of his right hands, and uses the other two to hold the metal as he begins to shape the metal. Quickly it takes shape into a beautiful blade, before the Worldborne plunges the blade into the barrel of water beside him. Next, he begins to add detailing to the blade, giving it ornate decoration, without reducing the quality of the blade. Finishing the blade, he attaches it to an equally high quality hilt before placing it on a shelf along with hundreds of others. He had been tasked with removing the two towns at the base of his mountain. A feud between the two would be easily created, and the swords would soon find their use.

Worldborne Traits

A Worldborne is powerful, tasked with fine tuning the worlds that are created. As such, there are powers that all Worldborne have, though a god may gift them with others, though these come with a price. Their hardy bodies, while hard to damage, do not heal as normal flesh and blood does, requiring them to reforge themselves with materials. Their bodies are also vulnerable to heat and cold, though not by damage, but instead creating structural weakness. However, their four dexterous arms and the heartforge are a Worldborne's best strengths, allowing for it to manipulate the world as necessary when commanded to.

HeartForge

The Heartforge allows for a Worldborne to create that which he needs, as the fire does not simply burn, but makes material malleable for the Worldborne to manipulate at will. Though this often is accomplished by heat, with materials such as wood, bone, etc, it does not burn the item, though if it is used on a living being, it will cause the sensation of burning.

Material Body

A Worldborne's body is one that can withstand all temperatures, though it does not avoid all effects of them. Instead, when heated to a high degree, the Worldborne's body becomes more malleable and more prone to injury, as well as being unable to apply as much force. When cooled to a very low degree however, the Worldborne will find itself more brittle, more easily damaged, and slowed considerably.

Four Armed

A Worldborne is created with four arms so as to create and work for the purpose they are designed. Being skilled with all four arms, to be the point of exceeding ambidexterity, the Worldborne uses this trait to it's advantage however it can.

Large and glowing.

Being that a Worldborne has the heartforge, which glows, and stand between 6 and 10 feet, thus making them rather easy to spot if a Worldborne is not extremely careful.

Healing by material

A Worldborne does not feel wounds as those of flesh do. As well as that, they also do not heal as those of flesh do. Instead, they require materials to repair themselves. Healing spells do not work unless provided with precious metals or stones. A Worldborne can heal themselves by reforging the wounds, with material that they can find, though it often takes a large amount of common materials, or a small amount of precious ones.

Disturbing features

A Worldborne is a being of earth, and as such, others see them and view them with unease. They aren't human, elf, orc, or anything even flesh. As such, many are distrustful and avoid a Worldborne.

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