Homebrew Wulfkin Species Details

Wulfkin Summary:

Wulfkin are the canine peoples, who maintain the physical traits of dogs, and resemble these dogs, much akin to a Tabaxi and cats. They are mainly driven by instincts more often than not, and are not concerned with personal alignment. They tend to have a sense of wanderlust, that can only be quelled by finding a person or ideology to follow religiously.

Lore and Legends:

Few wulfkin have long lasting settlements, and instead travel in small packs and family units. Therefore, they hardly have any records of their earliest settlements. They typically slide into any city or town that will accept them, and may even make themselves at home over time, their offspring settling down and taking up more mundane tasks, such as hunting and building.

 

Wulfkin Traits

As a wulfkin, you gain the following traits:

Ability Scores, Age, Alignment, Size, Speed, Languages

As of the newest material for D&D 5e, these features need not be spelled out fully, but shall all be mentioned briefly. Your Ability Scores are decoupled from your race, as you choose one ability score to increase by 2, and one different ability score to increase by 1. Alignment and age are relative to your character. As a wulfkin, your size is Medium, and your walking speed is 30 feet.

Claw and Maw

You have sharp teeth and claws, perfect for hunting prey and defending yourself. You have two natural weapons, that you are proficient with. They have the Finesse and Light properties, and can be treated as monk weapons. On a hit, it deals 1d4 plus your Strength or Dexterity modifier in either Piercing damage (for a Bite), or Slashing damage (for a Claw).

Additionally, you can use your bite attack to make a Two Weapon Fighting attack even if both your hands are occupied, and if you make an opportunity attack using a natural weapon, you have advantage on the attack roll.

Pack Tactics

You have advantage on attack rolls you make against a creature that has an ally of yours within 5 feet of it, provided the ally is not incapacitated.

Lunar Howl

You can communicate simple ideas with beasts. This does not grant you the ability to understand beasts directly, but you can perfectly understand a beast's emotions and feelings.

Keen Senses

You have advantage on Perception checks you make that rely on hearing or smell. Additionally, you always know which way is north, and taking the Search action on your turn requires no action for you.

Wilderness Training

You gain proficiency with one tool and one skill of your choice. Furthermore, you have advantage on Survival checks you make to track a creature.

Previous Versions

Name Date Modified Views Adds Version Actions
2/13/2021 4:03:18 AM
24
2
1.0
Coming Soon

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