Homebrew Lizardfolk (Crocodile) Species Details
Crocodile Lizardfolk represent the most extreme deviation from the humanoid experience that a Lizardfolk can represent. Even by Lizardfolk standards they are considered to be cold, brutal and unfeeling, seemingly only engaging in relations with other beings to benefit themselves and quickly (and often brutally) severing these relationships as soon as they end. The largest and strongest of the Lizardfolk, Crocodiles barely organise on a societal and seem only only endure the presence of other Crocodiles for fear of having to fight one another. Crocodiles who live among other Lizardfolk typically find themselves working as guardians and warriors, however in societies that value the strong Crocodiles tend to rise to the top with ease. While you can make friends with a Crocodile, you just never know when they are going to snap.
Lizardfolk (Crocodile) Traits
Your Crocodile character has the following racial traits.Unrelenting Grip
While a target is bitten by you they are considered restrained and cannot move, you can still use your arms to attack this target. This feature stops you from using your bite attack again and is automatically activated on a successful bite attack, it can be ended prematurely as a bonus action.
Ambush Predator
You have advantage on Stealth Checks when submerged in water
Ability Score Increase
Your Strength score increases by 2, and your Constitution score increases by 1.
Age
Lizardfolk reach maturity around age 14 and rarely live longer than 60 years.
Alignment
Most lizardfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices. Crocodiles are considered to have a slightly meaner streak than other Lizardfolk, however this is mostly attributed to the brutality of their attacks.
Size
Crocodile Lizardfolk are the largest of their breed and as such are hulking even by Lizardfolk standards. It is rare to see a fully grown Crocodile under seven feet tall, with some extreme examples having grown to a theorised nine or even ten feet tall in their prime. They average in the region of 350-450 pounds. Your size is Medium.
Speed
Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. You suffer no penalties to movement when prone.
Savage Bite
You have a bite attack for 1d8 + STR piercing damage that can be used instead of the normal damage for an unarmed strike. An opponent who is successfully struck with this bite is considered grappled and you cannot bite another opponent until this grapple ends. The save to escape your bite is 8 + your strength modifier + your proficiency modifier.
Cunning Artisan
As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this trait, you need a blade, such as a dagger, or appropriate artisan’s tools, such as leatherworker’s tools.
Hunter’s Lore
You gain proficiency with two of the following skills of your choice: Animal Handling, Nature, Perception, Stealth, and Survival.
Natural Armor
You have tough, scaly skin. When you aren’t wearing armor, your AC is 14 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Languages
You can speak, read, and write Common and Draconic.
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