Homebrew Evolving Species Details

Changelings can change their face and figure at the speed of thought. Many changelings use this ability to reflect their artistry or express emotions, but it is also an incredibly valuable tool for scammers, spies, and those who want to hide their identity. That is why many people treat the changelings with fear and suspicion.

Secretive people.

Changing live in different parts of Khorvaire. Where people live, you can find them there. The question is, do people know that the changers are in this society? Changelings are raised in one of three ways. A small part is born and raised in communities where the changelings do not hide their nature and behave openly with other peoples. Others become orphans who are raised by other races. They have never met their own kind, and they live without this knowledge. The third part is represented by nomadic tribes scattered across the Five Nations, who keep their true nature a secret. Some of them find a safe place for themselves in large cities, but most prefer to wander around the world, following the path of the Wanderer.

When creating a changeling, consider the character's relationship with the people around them. Does your character hide his true nature or not? Does he have connections to the society or the changeling clan, or is he alone and just looking for companions?

Masks and personalities.

In their natural form, the changelings have snow-white skin, a slender body with colorless eyes and silver-white hair.

The changeling can change his appearance by thinking. This may be confusing to others, but for the changeling, it is only a way of expressing himself. The changeling changes his appearance just as others change their clothes. An everyday form that was created for a specific situation, without any history, is called a mask. The changing mask can be used to reflect a mood or for a specific occasion, and is never used again later. However, many changers create personalities that have greater depth. They create a new identity over time, adding to it the past and personal beliefs. These thoughtful personalities help the changers identify a particular skill or emotion.

A changeling adventurer can have multiple personalities for many situations, including negotiation, exploration, or battle. This identity can be passed between changelings. There may be three healers in a society, but the one who will work today takes on the personality of Tek, the caring old healer. Personalities can be passed on even within entire families, allowing young changelings to benefit from contacts that were established by the previous owner of the identity.

The names of the changelogs.

Changelings can use different names for each mask or personality, taking the new names as simply as the new faces. The true name of the changeling is usually monosyllabic. However, sometimes in the name of the changeling, emphasis is placed on what is more often expressed when changing the form, which can not be the case for those who have only one form.

For example, two changelings may be called Gin, but one of them will be Gin-with-bright-blue-eyes, and the other Gin-with-golden-cheeks.


Information

Increase in characteristics: The value of your Charisma increases by 2. And the value of any other characteristic of your choice increases by 1.

Age: Changelings mature a little faster than humans, but live about the same, usually a century or less. Although changelings can transform to hide their age, the effects of aging affect them just as much as they do humans.

Worldview: Changelings tend to be pragmatically neutral, and few changelings accept evil.

Size: Your size is Average.

Languages: You can speak, read, and write in a Common language and two other languages of your choice.


 

Evolving Traits

Changelings have a very variable attitude towards gender. They see it as another quality that can be changed.

Changes to the form

You can use the action to change your appearance and voice. You determine the specifics of the changes, including skin and hair color, hair length, and gender. You can also determine your height and weight, but not so much that your size changes. You can imagine yourself as a member of another race, but none of your game characteristics will change. You can't duplicate the appearance of a creature you've never seen, and you must assume a form that has the same basic limb arrangement as you do. This trait does not change your clothing or equipment.

You remain in your new form until you use the action to return to your true form, or until you die.

Substitution instincts

You get training in two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.

Increase in characteristics

The value of your Charisma increases by 2. And the value of any other characteristic of your choice increases by 1.

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