Homebrew Eldritch Horror Species Details

Personality

Eldritch horrors tend to possess emotional states not known to humanoids. These emotional states are often also not known to other eldritch horrors.

Physical Description

Eldritch horrors are a strange amalgam of slug feet, legs, tentacles, arms, antennae, eyestalks, eyes, pincers, slimy skin, carapaces, scales, exposed organs, empty eye sockets burning with rage, exposed bones, and hair. Any given body part is likely to be replaced naturally after four to seven days.

Relations

Eldritch horrors are very much the loner sort; they have no particular social attachment to other eldritch horrors, since they are simply spawned by the shifting nature of the far realms. This does not mean that individual eldritch horrors can't become fast friends with members of other races: many eldritch horrors have personality traits that resemble empathy and loyalty.

Alignment

Any individual eldritch horror usually has a tendency towards some alignment.

Lands

Eldritch horrors come from the far realms, but they actually find the material plane quite pleasant.

Religion

Some eldritch horrors experience emotions vaguely resembling joy when they suck up to more powerful entities.

Language

Eldritch horrors are formed with knowledge of a language. It's not consistent which one, though.

Names

Eldritch horrors tend to name themselves after their favorite activities or goals.

Eldritch Horror Traits

Eldritch Horrors have disturbing appearances, with disturbing abilities to match.

Darkvision

Can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and a Eldritch Horror can function just fine with no light at all.

Aura of Horror

The creepy nature of an eldritch horror's appearance is such that it strikes fear into its enemies by doing nothing. When the eldritch horror chooses to Delay Action, all creatures within 30' must make a Will save (DC 10 + half hit dice + Charisma modifier) or get a -2 morale penalty on attack rolls, saving throws, skill checks, and ability checks for 1d6 rounds. The eldritch horror cannot use this effect more than once per round.

Unstable Physiology

The eldritch horror replaces lost or damaged body parts 3d20 hours after they are damaged with new body parts that serve the same function. In addition, the inconsistent placement of the eldritch horror's internal organs gives it 25% fortification, as correctly locating its important organs is always a haphazard business.

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