Homebrew Dark Elf Species Details

Deep within Kyme the Dark Elves expand their Empire fighting back the denizens of the Depths from their capital of Malanh. Dark Elves are inclined to an understanding of the arcane, but also cunning warriors. They are continually tested by their harsh environment and of an ill fate on Kyme as they are the last of their elvish brethren. A matriarchal race typified by their Empresses martial and arcane prowess. They currently hold a seat on the Council of Arkyme.

Dark Elf Traits

Your elf character has a variety of natural abilities, the result of thousands of years of elven refinement.

Ability Score Increase

Your Dexterity score increases by 2 and your Charisma and Constitution score increases by 1.

Age

Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.

Alignment

The ethos of the Dark Elves is strength and cunning above all, they are drawn to evil alignments as their history of survival has marked them, but with strong lawful attitudes.

Size

Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed

Your base walking speed is 35 feet.

Darkvision

Accustomed to dark caverns, you have superior vision in dark and dim conditions. You can see in dim light within 90 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Trance

Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

Travails

The dark caverns of the Under Dark forced unusual survival traits upon its denizens. Skills in the arcane arts and the ability to perceive danger are prized. Short of that, you could always sneak by the danger...

Choose 2 proficiencies of the following skills: Perception, Arcana, or Stealth.

Deep Magic

You have the dancing lights cantrip and at 3rd level you are able to cast detect evil and good, regaining this after a long rest or short rest. Upon reaching the 5th level you are able to cast pass without trace, regaining this on a long rest. Charisma is the spellcasting ability.

Martial Caste

You are proficient with two weapons of choice and light armor.

Languages

You can speak, read, and write Common and Elvish. Elvish is fluid, with subtle intonations and intricate grammar. Elven literature is rich and varied, and their songs and poems are famous among other races. Many bards learn their language so they can add Elvish ballads to their repertoires.

Previous Versions

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