Homebrew Warforged 2.0 Species Details

Warforged

Warforged need little to survive: not sleep, food, or even air to breathe. Warforged need only shelter from extremes of cold and heat, and to repair damage done to their bodies. With such minimal requirements, one might think a warforged could travel to a temperate climate and then do nothing but simply exist, standing in place like a statue. Yet warforged are thinking creatures, and as such they require activities to occupy their thoughts.


— Doctor, A Guide to Warforged Physiology


The technology used to create warforged began with the methods used to create mindless constructs. Although true sentience was a goal, there was little thought given to what the effects of sentience would be or how to best prepare those minds for their new existence.

 

Living Constructs

At the moment of a warforgeds first awakening it has no knowledge of the world, no understanding of falsehood, and no feelings about good or evil. Lies told to it then might be considered truth forever, or at least until disproved.

Warforged appear as massive humanoids molded from a composite of materials — obsidian, iron, stone, darkwood, silver, and organic — though they move with a surprising grace and flexibility. Flexible plates connected by fibrous bundles make up the body of a warforged, topped by a mostly featureless head.

Warforged have no physical distinction of gender; all of them have a basically muscular, sexless body shape. In personality, some warforged seem more masculine or feminine, but different people might judge the same warforged in different ways.

The warforged themselves seem unconcerned with matters of gender. They do not age naturally, though their bodies do decay slowly even as their minds improve through learning and experience.

 

Struggle for Freedom

Freedom is wonderful, but it can also be terrifying. Warforged were created to fight and trained to follow orders; lacking a war to win or a leader to follow, many warforged are intimidated by the possibilities of freedom and seek comfort in roles where expectations are clear.

As the warforged strive to find a place in society for themselves after The War, they simultaneously struggle to find ways to relate to the races that created them. In general, the humanoid races regard the warforged as an unpleasant reminder of the brutality of The War and avoid dealing with them when possible.

To some, the warforged are still seen as the property of the military forces that paid to have them built, and most warforged in those nations serve as slave labor, often used to repair buildings and roads damaged or destroyed in the war.

Throughout certain lands they have freedom, but sometimes find themselves the victims of discrimination, hard-pressed to find work or any kind of acceptance.

Most warforged, not being particularly emotional creatures, accept their struggles and servitude with equanimity, but others seethe with resentment against all other races as well as those warforged whose only desire is to please their “masters.”

 

Warforged Names

Warforged do not name themselves and only recently have begun to understand the need of other races to have names for everything. Many accept whatever names others see fit to give them, and warforged traveling with humans often are referred to by nicknames.

Some warforged, however, have come to see having a name as a defining moment of their new existence, and thus search long and hard for the perfect name to attach to themselves.

Warforged Nicknames: Baker, Bender, Beast, Bulwark, Buddy, Blank, Cart, Clanker, Dog, Friend, Golem, Gearhead, Horse, Metalhead, Ratchet, Prodigy, Protector, Pal, Rust Bucket, Sentinel, Sentry, Servant, Slave, Soldier, Tinman, War Doctor, Warrior, Watcher.

Warforged 2.0 Traits

Your Warforged character has the following racial traits.

Ability Score Increase

Your Constitution score increases by 2, and your Strength score or Dexterity score increases by 1.

Age

A warforged is built complete and considered fully developed after construction, at least physically. They do not age, though no one is certain how long they can live for, they are believed to be immortal.

Alignment

Warforged are generally neutral. Though they are perfectly capable of independent thought and understanding of morality, most choose not to wrestle with ethical ideals.

Size

An average Warforged stands between 5 and 7 feet tall and weighs between 200 and 400 pounds. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Built for a Purpose

You gain 7 upgrade points, which you spend on Warforged Upgrades when you first create your warforged character.

Integrated Armor

You can integrate armor on to your body as long as you are proficient with it. Donning and Doffing integrated armor is done over a period of long rest, requiring Smith's tools or the mending cantrip. Integrated armor does not count towards your carrying capacity.

Living Construct

Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Languages

You can speak, read, and write Common. Warforged typically learn the language of their creators.

Warforged Upgrades

7 points are allotted to begin with. Additional points may be acquired through feats.