Homebrew Fungal Warforged Species Details

You are a sentient Fungal Colony that has integrated itself into the body of a dead Warforged. While inhabiting the Warforged, the Colony is able to move and speak as the Warforged. However, fungus, moss, plants, thorns, and other natural elements grow out of and surround the Warforged, greatly altering its appearance.

Fungal Warforged Traits

Fungally Flovored UA Warforged

Ability Score Increase

Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Swarm's Resilience

You are a Colony of thousands of individuals inhabiting a Warforged shell, granting you the following benefits.

* You have advantage on saving throws against being poisoned, and you have resistance to poison damage.

* You don't need to eat, drink, or breathe.

* You are immune to disease.

* You don't need to sleep, and magic can't put you to sleep.

Colony's Respite

When the Fungal Colony spends more than 1 day integrated with the Warforged, the Warforged begins to overheat, causing exhaustion. In order to avoid this, you must take a long rest. When you take a long rest, the Colony must spend at least 6 hours outside the Warforged, during which time the Warforged is completely inert. In this state, you have a speed of 3 ft and you can see and hear as normal but cannot speak. Instead, you communicate telepathically through your spores to creatures within 10 ft of you.

Fungal Reinforcement

When the Fungal Colony reintegrates with the Warforged after a Long Rest, you can choose to reinforce the Warforged's Armor with layers of mycelial tendrils, which determines your armor class. You gain no benefit from wearing armor, but if you are using a shield you apply its bonus as normal.

There are three levels of Reinforcement, which require their own prerequisites.

* Enoki [unarmored]  -  AC = 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)

* Maitake [armored] (Requires Medium Armor Profeciency)  -  AC = 13 + your Dexterity modifier (max of 2) + your proficiency bonus

* Oyster [armored] (Requires Heavy Armor Proficiency)  -  AC = 16 + your proficiency bonus; Disadvantage on Stealth checks

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