Homebrew Hydral Species Details

The first Hydral were Lizardfolk warriors that partook in a ancient ritual were the Lizardfolk in question consumed a bowl of blood from a hydra. If the Lizardfolk survived the incredibly painful ordeal their bodies would have mutated to take of certain traits of a Hydra. The Hydral of that era have long since died off and the Hydral race have fully transformed into a race of their own, separated from their roots in the Lizardfolk tribes.

Hydral Traits

The Hydra blood flowing through the Hydra gifts the creature with many great abilities

Ability score increase

Your Constitution score increases by 2 and your Strength score increases by 1.

Age

Much like their Lizardfolk cousins, Hydrals reach maturity at the age of 14 but thanks to the Hydra blood running through their veins the can live up to a century more than their close relatives in the Lizardfolk.

Alignment

Hydrals are very lawful creatures but they are completely indiscriminate and neutral in their affairs.

Size

Hydrals are usually quite a bit taller and bulker than an average human. Your size is medium.

Speed

You have a base walking speed of 30ft. You also have a base swimming speed of 30ft.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.

Hold breath

You can hold your breath for up to an hour.

Regenerative

You can use a action to regain 1d12 + your constitution modifier hitpoints. After you use this trait you cannot use it again before you have finished a short or long rest. In addition, if you lose a body part it will passively regenerate in 1d12 number of days.

Swamp Lurker

You have proficiency in the Survival and Nature skills.

Languages

You can speak, read and write Common and Draconic.

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