Homebrew Electabuzz Species Details
Full of vim and vigor, electabuzz are elemental creatures that have made their way to the Material Plane. Legends tell of a young human who escaped his slave hovel with the help of wild creatures and his elemental companions, eluding capture and eventually settling down in an island nation. Electabuzz are commonly cited as one of those species. In the ages since their arrival, they've begun to adapt to life among races such as elves and men, taking up residence on grasslands and on stormy mountain peaks. They can be aggressive and competitive but are not violent unless provoked, which is not always difficult, especially when the color red is involved.
Though commonly taken to be mere monsters, electabuzz do have their own society, which greatly reveres nature and the weather. Thunderstorms are cherished social events, where electabuzz gather around tall trees as the storm clouds approach. They also have contests to see who can deliver the biggest shock, and wildly swing their arms to build up their charge. While mostly concerned with storms and the spirits of nature, electabuzz also display an attraction to magic, and can gravitate towards strong sources of it in large numbers, potentially causing incredibly high amounts of electricity to build up; for this reason, some see electabuzz as pests. However, they can be stout companion just the same as any adventuring race.
Appearance
Electabuzz are Small in size, standing between 3'3"-3'10" tall, and weighing in the range of 60-75 lbs. They have a golden yellow fur with tiger-like stripes, and most prominently a lightning bolt shaped one on their front. They stand on two legs and have two front claws on their feet and one in back, and have five-fingered hands; they have conical tufts of fur on their cheeks, and a couple antennae on the tops of their heads, and two pronounced fangs on their upper jaw. They have a striped tail, and black eyes.
Age
Electabuzz, being elemental creatures, mature very quickly, at around ten years of age. On the Material Plane where they are encountered, most electabuzz do not live much longer than seventy-five, being considered elderly at that age. These things change when on a plane supporting their native element, and much like many elemental creatures, they mature faster and live much longer there.
Alignment
Though electabuzz have some destructive habits when they gather in large numbers, by nature their societies are more loose and free-flowing than deliberately chaotic or malignant. They are just as fine mingling with those who don't look down on them of other races as they are with their own. So, while there are examples of electabuzz of various alignments, by and large most will be of a neutral alignment.
Language
Like most elemental creatures, electabuzz have a highly idiosyncratic dialect that is nigh incomprehensible to outsiders. Theirs is known to be an offshoot of the Primordial language, branching off from Auran and becoming even more specialized to the anatomy of electabuzz. They have also bene observed to have highly developed non-verbal communication with others of their kind that involves electrical signals, but this part of their dialect is still poorly understood.
Electabuzz Traits
Electabuzz spark with elemental power.Ohm
Elemental creatures, electabuzz take strength from electrical currents of all kinds, and are protected against it. Electabuzz have resistance to Lightning damage.
Rising Voltage
The elemental nature of Electabuzz manifests as the Shocking Grasp, Thunderwave, and Call Lightning spells, which they can cast without any material components.
Static
Electabuzz constantly emit electric energy, but normally at low levels only used for sensing their environment. However, if startled or cornered the energy can flare up. When failing a save against being Grappled, can use Reaction to give attacker CON save, and they are Incapacitated for a round on failing the save against this feature.
Sparking
The electrical charge that suffuses Electabuzz quickens their reflexes and heightens their elemental intuition, giving them +2 to their Dexterity score and +1 to their Wisdom score.
Vital Spirit
The restless electric energy coursing through Electabuzz keeps them limber, and gives them advantage on saving throws against being Incapacitated, and prevents magic from putting them to sleep.
Stormfire
The energy electabuzz constantly emit is visible in darkness, a dim white-blue glow. With a bonus action you can glow in the dark, shedding dim light for 15 ft. You can end the glow as a free action, and it also ends when you're incapacitated.
Seeing Red
The wavelength of red light triggers a strong reaction in Electabuzz, and in some cases, can cause them to go berserk for short periods.
When damaged by a hostile red creature, you must attack the nearest creature or lose your action and become immobilized in confusion until the start of your next turn. This rage lasts for one minute, and also ends when you take Lightning damage, are knocked unconscious, or there are no creatures within sixty feet of you.
Tongue of Lightning
Gives proficiency in Auran, the language that Electabuzz is a dialect of.
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