Homebrew Vulshok (INCOMPLETE) Species Details

The Vulshok are a race of Metallic 'Humans' originating from the Elemental plane of Mirrodin, where everything is made of some form of metal. The Vulshok are the preeminent blacksmiths of Mirrodin; they salvage iron from the rich mountains of their home, as well as from the more dangerous wildlife, to create weapons and armor of great quality. The Vulshok are also renowned sorcerers specializing in battle magic, such as offensive bolts of lightning, magnetic weapons that return to their owners, or the summoning of hostile elementals. The details of their religion are unknown, but they perform fire rituals in remembrance of the rising of their world's red sun

Many Vulshok of both sexes are large and powerful, with muscular frames and thick, tanned skin. Dull iron spikes jut from their heads, shoulders, and other parts of their bodies, giving them a degree of natural armor. Their hair, if they have any, resembles flexible metal wire. Vulshok wear little clothing, usually only iron-studded tunics or loincloths.

Playing a Vulshok

Vulshok are proud. They cannot stand to be insulted, and there is no hope for survival to anyone who insults the Vulshok as a whole. However, to balance their pride and arrogance, they are wise. Many Vulshok, old and young, have turned cowards into champions, weaklings into conquerors, and idiots into wise-men and mages of no small caliber. In the case of cowardice – which ironically they fear the most – they have a name for those whose terror overwhelms them: 'Fresh Meat'.

Vulshok Characteristics: Proud, Wise, Noble, Honorable, Decisive, Arrogant, Turbulent.

Male Names: Agvas, Argen, Beloth, Boulder, Duma, Ebraan, Ezdrid, Farris, Galoth, Gonganon, Hebdur, Hejos, Igrog, Ixod, Khal, Koth, Magdahar, Oxxid, Ragna, Rulna, Tarrin, Zethos.

Female Names: Ava, Arya, Beliri, Dalo, Enara, Ezdrid, Fallia, Gyra, Habor, Ijana, Khali, Korva, Mirana, Onyx, Oxxida, Trinu.

Vulshok Adventurers

Three sample Vulshok adventurers are described below.

Duma is a Vulshok sorcerer who follows the path of Storm Magic. As a child, Duma was very weak and sickly, but the elders of his tribe saw that he had promise. Within him, they saw a hidden reserve of magic that was naturally attuned to the destructive power of the sky. However, it was dormant to the point of being nonexistent, and when they tried to release it, Duma obliterated them. To make amends for leaving his tribe without the Elders' wisdom, he has joined a band of adventurers to find something that could help.

Koth is a Vulshok who has a natural talent for Geomancy. Coming from a prosperous and strong Vulshok tribe known as 'the Hammer', he has had a relatively peaceful life, save the occasional rampaging elemental or beast. One day, after returning from a short journey, he found much of his tribe to be afflicted with some sort of terrible plague, turning them into monstrous beings. He took the shattered remnants of the untouched and fled, hiding his tribe in a faraway sanctuary. Now, Koth seeks to cure this plague, which continues to afflict his homeland, and he has the aid of powerful mercenaries this time.

Mirana is a Vulshok Shaman and patron of the Bulette spirit. The Bulettes of her home, being made of metal, are incredibly strong and powerful beasts, and are sometimes used by her tribe as mounts. Soon after her promotion to the status of Elder, the Bulettes in her region went inexplicably mad, devouring and destroying anything that moved. Distraught, Mirana fled from her home, only to discover that as soon as she did, the creatures became calm once more. Thinking that she caused the event in the first place, Mirana never returned, and now seeks a way to remove whatever strange curse has made her do this.

Vulshok (INCOMPLETE) Traits

There are a few traits that set Vulshok aside from humans.

Ability Score Increase

+2 Constitution and +2 to either Strength or Wisdom

Skill Bonuses

+2 Survival, +2 Athletics.

Ironfist

You gain a +1 bonus to damage rolls made with unarmed attacks.

Alloy Skin

If you are wearing light or no armor, you gain a +1 AC bonus against weapon attacks.

Volley of Burning Ore

As an action, you thrust your arm forwards toward the enemy and perform a ranged attack vs your opponents AC. The target you aim at must perform a Dexterity saving throw. If the creature fails its saving throw, it will take 2d4 Fire damage. On a Successful safe, it takes no damage.

At 7th level, the damage is increased to 4d4 Fire damage.

At 15th level, the damage is increased to 6d4 Fire damage.

Thermal Core

You gain Resistance to Fire damage

Languages

You can Speak, Read and Write Common

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