Homebrew Vulcani Species Details

"And it was Yenniah, who was desired to have something to remember her partner for eternity, created from her mind something that would always remind her of what she lost in that terrible cataclysm... That Rangakost. Indeed, as they sprung from her mind as she dreamed in her home among the fire and brimstone of the Elemental Plane of Fire she felt for the first time true happiness. Together, she and her children drove out the Abyssals from this land and claimed it forever as their own... It was there that Yenniah stayed... A mother amidst her children, whom she loved with all her heart and fiery soul." - Excerpt from the Encyclopedia of the Multiverse

Elemental Bloodline

Vulcani are derived from elemental bloodlines, and in the broadest possible sense, they still look mostly humanoid. However, their powerful elemental heritage has left a clear imprint on their appearance. Vulcani often appear as walking bodies filled with pure glowing energy of wildly different colors of fire. They have body types as varied as regular humans or elves that are built thin and tall, or in some cases they are built as large and cut as half giants or goliath. Their faces often bear no features or just eyes and a slit for a mouth, and if they possess eyes they are a kaleidoscope of colors ranging from maroons, pinks, red, white, silver, or gold—with no visible sclera or pupil. Their skin tones cover the full range of human coloration, but also include various shades of oranges, reds, yellows or even blues, greens or teal. Their hair is usually as long as they are tall or short and wild, ranging in the spectrum of color of fire that usually compliments their body color.

Adventurous and Curious

Vulcani were naturally born among the sands and fiery lakes of their homeland among the Titemic Elemental Plane of Fire where their mother, Yenniah, rules. However, over the eons, Vulcani, through their natural curiosity and adventurous natures, have explored beyond their homeland and settled in other planes. It is ingrained within every Vulcani to explore and learn more about everything around them, and as such this can lead to a very dangerous and fulfilling life for them but it often than not leads them into trouble.

Vulcani Names

Vulcani names fall into two broad categories. Vulcani born into another culture outside their homeland typically have names reflective of that culture. Some have names derived from the Primordial language, passed down through generations, that reflect their adventurous, elemental heritage. And some younger Vulcani, striving to find a place in the world, adopt a name that signifies something they've seen that left an imprint on them on their nomadic journey or wild adventures.

Male Vulcan Names: Sydnus, Cash, Claybrook, Viper, Terbius, Inanis, Secosa, Ignatius, Waverly, Hezekiah

Female Vulcan Names: Berdie, Emeline, Dayse, Elma, Gale, Umber, Flux, Ohme, Vitaly, Aeria, Simona, Sibyl

“Adventure” Names: Oakley, Reedus, Rowan, Eli, Phoenix, Micah, River, Dakota, Emerson, Logan, Quinn, Riley, Dallas

 

Vulcani Traits

Vulcani share certain racial traits as a result of their elemental descent.

Ability Score Increase

Your Constitution score increases by 2, and another score of your choice increases by 1.

Age

Vulcani mature extremely quickly, but due to their volatile nature, they often burn out quicker and therefore age faster than the average elf, but live a few decades longer.

Alignment

Vulcani might not favor any particular alignment, but many of them end up either extremely chaotic or devoted entirely to a cause, whether for good or evil.

Size

Most Vulcani are about the same size and build as average humans though sometimes a particularly passionate Vulcani or one born of a powerful magic bloodline might be built as big and broad as a goliath or other half giant. Your standard size is Medium.

Speed

Your base walking speed is 35 feet.

Darkvision

Thanks to your elemental heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern other colors in the darkness except for red in bright conditions and orange in dim conditions.

Heart of Fire

You have built-immunity to fire damage granted by your elemental bloodline. However, this makes you vulnerable to cold damage as a result.

Born of the Elements

You know the create bonfire cantrip. When you reach 3rd level, you can cast the absorb elements spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the scorching ray spell once with this trait and regain the ability to do so when you finish a long rest. Constitution is your spellcasting ability for these spells.

Languages

You can speak, read, and write Common and Ignan.

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