Homebrew Hat Species Details
Note that this race is mostly complete but not completely completed for the completion of its completing and not considered completed for the completed test of completed completion.
You were once a regular hat, completely ordinary and not particularly interesting. However, one day this changed! You had been brought to life, whether it was a curse given by a warlock, a prophecy long forgotten or simply a wizard was battling an orc but was really bad at it.
The not so secret society of magic hats
The Secret Society of Magic Hats, better known amongst non hats as the Magic Hat Club, is a group of hats that gather information about people who aren't hats, or gommles. The founder of the Magic Hat Club is Incred Iblei Nosai, or Mr. Nosai, was the 53rd magic hat to be alive. He founded the society because he thought that one day, the hats may rule the world! Well, he spread the world too much and now its pretty well known where its from.
Mys Tar: The Hat Hero
Mys Tar was the first magic hat to exist. Hats still don't know if his heroics were myths or truth. Mys Tar was a wizard hat that looked kinda like Gandalf's hat, brought to life by a being, known only among hats, called the Glindayo. The Glindayo needed help, defeating an evil wizard who just so happened to not like hats very much. It was quite warm where this wizard came from and whenever he wore a hat they fell off when he walked through his door. So annoying. Anyway this evil wizard wanted to destroy the world! Or at least part of it. Mys Tar agreed to help the Glindayo because he didn't have much to do. When the Glindayo and the wizard were battling, the wizard took out an incredibly powerful magic explosive and threw it at the Glindayo. However, he didn't know of Mys Tar who flew off to catch the bomb inside of him and pointed the bottom of himself to the wizard. Then suddenly, he felt something. Some powerful force building up within. Then he blasted out a wave of energy and sent the bomb flying towards the wizard. Once it exploded, the wizard had fallen, and Mys Tar and the Glindayo were victorious. Legend has it that Mys Tar is still alive, helping those in need. There are many other legends of Mys Tar, when he battled a shadow dragon and saved a Coualt, but this legend is the first heroic of Mys Tar.
Hat Traits
A magical hat has magic abilities! Here they are.Ability Score Increase
Your Intelligence score increases by 2, and your charisma score increases by 1.
Age
Magic hats typically live about 263 years, 5 months, 2 weeks and 4 days.
Alignment
Magic hats may be created with a certain alignment in mind, though most start out neutral. However, with time, they may lean to other alignments.
Size
Depending on what hat you are, you may have a slightly different size. Your size is considered tiny.
Speed
Hats don't walk. Even hats that have been brought to life by magic. It's quite unfair. However magic hats have the ability to fly! They fly slowly but if you want to move quicker, you can get a ride on someone. Your flying speed is 10 feet.
But What About Hands?
Being a magic hat is great and all, but what if you want to use a sword or axe? You don't have hands! Well with this trait you still dont have real hands, hats don't have hands! But you'll get spectral hands. As a bonus action you can make up to two spectral hands appear. They can't go more than five feet away from you, but you can use them to attack. This doesn't make you able to reach further than the regular reach.
Mys Tar's Magical Blast
At fifth level you are able to create a concentrated, magical shockwave of force as Mys Tar once did (though Mys Tar's was supposedly much more powerful). You gain the ability to create a magical blast of energy in a fifteen foot cone as an action. Each creature has to make a constitution saving throw equal to 8 + your proficiency bonus + half of your intelligence modifier. On a failed save, a creature takes 4d8 force damage and is knocked back 20 feet. On a successful save, a creature takes half damage and is only knocked back five feet. You can use this ability once per long/short rest and it is considered a spell for class features and spells.
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