Homebrew Ulitharid Species Details

Servant to the Elder Brain

Master Minds. Illithids innately recognize that an ulitharid’s survival is more important than their own. An elder brain’s reaction to the rise of an ulitharid varies. In most colonies, the ulitharid becomes an elder brain’s most favored servant, invested with power and authority. In others, the elder brain perceives an ulitharid as a potential rival for power, and it manipulates or quashes the ulitharid’s ambitions accordingly.

Birth of a Colony. When an ulitharid finds sharing leadership with an elder brain to be insufferable, it breaks off from the colony, taking a group of mind flayers with it, and moves to another location to form a new colony. After the death of the ulitharid’s body, mind flayers take its brain and place it in a brine pool, where it grows into an elder brain over a few days. This process doesn’t work on the brain of an ulitharid that dies a natural death, as a brain that succumbs to old age is too decrepit to be used in the creation of an elder brain.

Ulitharid Names

Examples of Ulitharid names are Tan, Kualt, Cazzall, Rasber, Udden, Sluoorbuk, Sleggungult, Traludussk, Trargular, Caurdsengeyu

Ulitharid Traits

Ulitharids possessed extraordinary gifts of strength, and a vile, malicious intellect. They were treated as minor godly beings by their normal mind flayer brethren.

Ability Score Increase

Your Intelligence score increases by 2, and your Charisma score increases by 1.

Age

Ulitharids are tadpoles for 20 years, and live on average about 250 years.

Allignment

Most Ulitharid are Lawful Evil

Size

An Ulitharid towers over other Mind Flayers, they are at least 9 feet in height. Your size is large.

Speed

Your base walking speed is 30 feet.

Mind Blast

You can use your action to magically emit psychic energy in a 30-foot cone.When you use Mind Blast, each creature in the area must make an Intelligence saving throw. The DC for this saving throw equals 8 + your Intelligence modifier + your proficiency bonus. A creature takes 1d12 + Intelligence modifier psychic damage on a failed save. The damage increases to 2d12 at 6th level, 3d12 at 11th level, and 4d12 at 16th level. At 11th level the range increases to a 60-foot cone. After you use Mind Blast, you can’t use it again until you complete a short or long rest.

 

Tentacles

You have 6 tentacles, and unarmed strikes do 1d4 + Stength modifier psychic damage instead of bludgeoning. The tentacles can be used as extra limbs.

*You can not use the limbs to wield extra weapons

Superior Darkvision

Your darkvision has a radius of 120 feet.

 

Languages

You can speak, read, and write Deep Speech and Undercommon

Previous Versions

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2/24/2021 3:23:14 AM
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