Homebrew Eldritch Species Details
Emerging from the depths of Kyme and gathering in the ruins at the edges of the Elemental Divide and across Kyme, the Eldritch race exists as an alien reminder of the horrors below. Eldritch are arcanic, quick, and intelligent. With innate psychic abilities and an aberrant appearance, Eldritch are universally mistrusted by other races.
In the waning days of the savage conflict between Humans and Vampires the grip of the Elder Ones on populations of Eldritch was severed. The madness that had once held their minds now gone, they slowly began interacting with the other races.
Eldritch Traits
In Arkyme, the Eldritch have been integrated into the social sphere, but do not currently hold influence on the council.Ability Score Increase
Your Intelligence score is increased by 2 and Dexterity increased by 1.
Age
Eldritch age is a nebulous notion, they merely exist and lose time so noting age is an unknown element to them as their alien being is ill understood.
Alignment
Eldritch hold to no particular alignment now that they are severed from contact with the Elder Ones, they do however have a chaotic bent.
Size
Eldritch range from just under 4 feet up to nearly 8 feet in height. Your size is Small or Medium based on height and weight you choose.
Speed
Your base walking speed is 30 feet.
Darkvision
Having emerged from the deep places in the world you can see in dim light as if it were bright light up to 60 feet.
Aberrant Nature
Due to your innate alien attributes you have advantage on saving throws against fear, charm, and poison effects, and are resistant to psychic and poison damage.
Elder Forms
Eldritch come in many shapes and forms, and their traits vary just as much. When you choose this race, choose 2 of the following features to adopt:
Amphibious - You can breathe both air and water and you have a swim speed equal to your walking speed.
Boneless - You can move through or stay within a space as small as 1 foot without squeezing.
Chameleon Skin - You have advantage on Dexterity (Stealth) checks made to hide so long as you are not wearing medium or heavy armor as your skin shifts in color.
Exoskeleton - You gain a +1 bonus to AC when you are not wearing heavy armor.
Labyrinthine Recall - You can recall without error any path you have traveled for a number of days equal to twice your level.
Many Eyed - You have advantage on Wisdom (Perception) checks and advantage on saving throws against being blinded.
Membranous Limbs - When you fall you can use your reaction to reduce your fall speed to 60 feet per round. You can also move up to half your walking speed horizontally as you glide through the fall. If you fall no more than 150 feet you take no fall damage, if you fall further than this you take half the damage.
Multi-limbed - You have a number of lesser limbs that grant you and additional stow/draw and only able to carry objects less than 10 pounds.
Otherworldly Perception - You can sense the presence of any creature within 10 feet of you that is invisible or on the Ethereal Plane. You can pinpoint such a creature that is moving.
Phosphorescence - Your physical form can shed dim light for 15 feet, activating this trait is a bonus action. You can also use an action to spew your phosphorescence onto a target within 10 feet. Make an improvised ranged weapon attack, on a hit the target emits dim light for 5 feet for 1 hour or until it use an action to remove the phosphorescence.
Psychic Backlash - When you are reduced to 0 hit points you deal psychic damage equal to your level to every creature within 30 feet of you. If you die you can expend your hit die and deal the rolled total as psychic damage to every creature within 60 feet. If you expend all your hit die your body is destroyed by warping energy and you cannot be restored to life.
Reaching Limb - You have lengthening limbs that will grant you reach with a weapon wielded with these limbs.
Spider Climb - You can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Telekinetics - You can manipulate an object weighing no more than 10 pounds, you can move the object up to 30 feet in any direction. You can also exert fine control, manipulating a simple tool or opening a container. This requires your concentration.
Telepathy - You can speak to the minds of others you can see up to 120 feet, sharing words, images, sounds, and other sensory messages.
Vestigial Twin - You have a parasitic twin that speaks only to you and watches while you slumber. You are not considered unconscious when you are sleeping during a long rest.
Viscous Body - Your body excretes fluid that adheres to objects and creatures, when grappling a creature they are disadvantaged to escape.
Languages
If you choose to take the Elder Form: Telepathy, it allows any creature with language to understand you. You speak Common and Deep Speech.