Homebrew Zorfolk Species Details
Zorfolk’s are a small humanoid race, evolution of their animal ancestors’ foxes. At the beginning of the history of magic, this peculiar animal was affected and therefore evolved into a more intelligent race, leaving their quadruped form behind, now being bipeds. A Zorfolk will behave as they want, it can follow its own rules or be perfectly adapted to society. All Zorfolk tend to kindness, admire the intelligent decisions and love people who are very perceptive.
Zorfolk Traits
As a Zorfolk, you receive the following racial traits.Ability Score Increase
Your Charisma score increase by 2.
Age
Young zorfolks grows very quickly, they adulthood starts at the age of 4, unlike they ancestors, the foxes, they live as long as a regular human.
Alignment
Zorfolks share the Liberty of their ancestors, the chaotic behavior it´s natural for them, but it´s not a must in they life. They tend to be Good, but there´s always some exceptions.
Size
Zorfolks are smaller and lighter than humans, they are between 3 to 3.5 feet tall at most, every zorfolks average is 17 pounds, they range are between 3 and 30 pounds at most.
Speed
Your base walking speed is 25 feet.
Darkvision
Thanks to their animal ancestors and the fusion of magic grant them 60 feet of darkvision.
Foxes Cunning
You are proficient in Perception.
Fox Ancestors
You have advantage on stealth checks.
Languages
You can speak, read, and write Common and Sylvan
DesertVulpe
This specific kind of Zorfolk live and hunt in the desert, they have thicker skin and are know to be excellent hunters and trackers, even in the middle of the dark
Ability Score Increase
Your Constitution score increase by 1.
Beyond The Senses
There are times that even if you see perfectly in the dark, you can´t do anything in a sandstorm, but this doesn´t apply for you, you are a specialist in this kind of situations. You gain Tremorsense up to 10 feet.
Desert Harder Skin
Your harder skin gives you some benefits. You have resistance to fire damage.
Hard to hit
You know how to take advantage to your size. In combat, if you have 2 or more enemies 5 feet from you, you gain +2 to your AC until you have 1 enemie or less by your side.
GearVulpe
Unlike the most of the Zorfolks, GearVulpe´s are a magic loving type, they opted to learn and live together to other races with magic wisdom. They’re fast learners and very curious of the unknown.
Ability Score Increase
Your Intelligence or Wisdom score increase by 1.
Natural Caster.
The time you’ve spent with magical races inspired and imbued your kind. You can choose 1 cantrip from the Bard, Druid, Ranger or Wizard spell list. Intelligence is your spellcasting ability for it
World Diversity
Time in society teaches you so many things. You learn 2 languages or tools of your choice; it can be mixed too. Additionally, to learn any idiom, spell, craft, memorize or create something, you just spend half of the required time that usually takes.
Mind Specialist
You have advantage on all Intelligences, Wisdom and Charisma saving throws against magic.
SnowVulpe
Some Zorfolks, for their environment changes some fisical abilities, in this particular case, SnowVulpe´s tend to live in nature and be nomads, learning from different creatures and adapting.
Ability Score Increase.
Your Dextery score increase by 1
No obstacle
You can climb and swim at the same speed of your walking speed
Good old trick
Even if you are biped now, being a cuadruped sometimes doesn´t bother you at all, your base walking speed increase to 35 feet. Additionally, you ignore non magical difficult terrain.
Unnatural reflexes.
Once per combat you have advantage in a Dextery saving throw.
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