Homebrew Mothrin Species Details

The Mothrin species is a rare but advanced species studying and perfecting their use of magic as a form of technology. It is said their knowledge of artifice could rival even the most advanced gnome enchanter. Leading to many seeking out this species when their own knowledge proves limited. The Mothrin despise the malevolent sciences of Illithids and openly despise their works though they have a begrudging respect for their discoveries. Mothrin may feel tempted to seek out the Illithids dark science but if any gives in they are exiled. Leading to smaller Mothrin colonies with much darker experiments forming.

Mothrin are born as childlike larvae with a innate scientific curiosity of the world around them they live in protected communities with others of their species for 15 years before entering a chrysalis for 2 years contemplating what they've learned over the years. After this stage a Mothrin will either choose to seek more knowledge and go adventuring or stay with the community and work with the abundant resources for further study and research there.

Mothrin civilizations rarely exist. Instead, Mothrins will have their own communities where two 'Leaders' will be chosen depending on the individual's understanding of mathematics, artificy, problem solving and general knowledge. They build large facilities where they research, create, and teach, as well as acting as homes and a head building for the community.

Mothrins have two deities that they generally worship: Mitresra, the Neutral Good Goddess of Light and Knowledge, and Nitresa, the Neutral Evil God of Darkness and Ignorance. Many question why a race as mathematical and calculating as the Mothrin would follow a god at all. When asked most Mothrin attribute it to how she gives them gifts of inspiration and knowledge. Though an old myth was told that Mitresra once watched saw a moth and marveled at it's beauty thinking it a curious creature, she gave it sapience and the freedom to find the answers to anything it wished.

Mothrin Traits

The Mothrin are a race built on many mathematical and scientific princibles, giving them these traits:

Ability Score Increase

Mothrins are naturally intelligent from birth, although their study of many things can make them better in certain scenarios.

Essence of Light

Mothrin are naturally attuned to light and the sun, and that allows them to control light.

Mothrin Profession

Mothrins study a variety of things, known as 'Professions'. Each one gives unique abilities.

Mathematicians: + 1 to Wis; three times between long rests, when you need to use Dex mod for anything except a saving throw, you may use your Int mod instead. You regain this after a long rest.

Arcane Researcher: +1 to Int; you learn 2 wizard cantrips and one 1st level wizard spell which can be cast once per day. You regain your spell after a long rest.

Tinkerer: +1 to Con; you have the class feature "Magical Tinkering"

Unlearned: +1 to any stat; +2 to AC.

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