Homebrew Dryad Species Details

Travellers entering a forest might catch a glimpse of a Feminine form flitting through the trees. Warm Laughter hangs on the air, drawing these who hear it deeper into the emerald shadows.

Treebound. Powerful fey will sometimes bind lesser fey spirits to trees, transforming them into dryads. This is sometimes done as a punishment when the fey spirit falls in love with a mortal and that love is forbidden. A dryad can emerge from the tree and travel the lands around it, but the tree remains her home and roots her to this world. As long as the tree remains healthy and unharmed, the dryad stays forever youthful and alluring. If the tree is harmed, she suffers. If the tree is ever destroyed, the dryad descends into madness.

Reclusive Fey. Dryads act as guardians of their woodland demesnes. Shy and reclusive, they watch interlopers from the trees. A dryad struck by the beauty of a stranger might investigate more closely, perhaps even try to lure the individual away to be charmed. Dryads work with other sylvan creatures to defend their forest. Unicorns, treants, and satyrs live alongside them, In addition to druids that share the dryads devotion to the woods they call home.

Woodland Magic . Dryads can speak with plants and animals. They can teleport from one tree to another, luring creatures away from their grooves. If pressed, a dryad can beguile humanoids with her enchantments, turning enemies into friends. They also know a handful of useful spells

Dryad Traits

Your Dryad character has the essence of the weave, fey in nature. Their abilities reflect with their bond with the emerald woodlands.

Ability Score Increase

Your Charisma score increases by 2 and Wisdom score increases by 1

Age

A dryads life essence is bond by a tree. Dryads reach physical adulthood at the same rate as a human, however much like the ancient trees of old, a dryads life span can stretch to 800 years as long as their soul bond tree remains in good health. As long as this tree is unharmed and in good health, the dryads appearance remains youthful, however the death of the soul bound tree, will cause the Dryad to wither and age with its slowly descending into madness and passing in a years time, unless their soul is recovered and bond to a new trees life force.  

Alignment

A Dryads life is one with the forest,  Lovers and protectors of the woodlands, They lean towards a Neutral Alignment.

Size

Dryads range from 4 to over 6 feet tall, slender and elegant builds. Your size is Medium

Speed

Your base walking speed is 30 feet.

Darkvision

Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern colour in darkness, only shades of Gray.

Magic Resistance

You have advantage on saving throws against spell and other magical effects.

Wildwoods Magic

You know the Druidcraft cantrip. When you reach 3rd level, you can cast the Entangle spell as a 1st-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Barkskin spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Speak with Beasts and Plants

You can communicate with beasts and plants as if they shared a language.

Tree Stride

At the beginning of 3rd level, Once per turn, you can use 10 feet of your movement to step magically into one living tree within your reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be one size larger then you or bigger.

Fey Charm

Beginning at 5th level, You can use an action to target a Humanoid or Beast that you can see within 30 feet of you. If the target can see you, it must succeed on a Wisdom Saving throw against your Spell DC (8 + your proficiency bonus + your Charisma Modifier) or be magically charmed. The charmed creature regards you as a trusted friend to be heeded and protected. Although the target ins't under your control, it takes your requests or actions in the most favourable way it can. 

Each time you or your allies do anything harmful to the target, it can repeat the saving throw., ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until you die, are on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the effects of fey charm for the next 24 hours. 

You can have no more than one Humanoid and up to three beasts charmed at a time.

Languages

You can speak, read and write Sylvan and Elvish which are the predominant languages used by the creatures of the fey wilds.

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