Homebrew Curse-born (werewolf) Species Details
A werewolf is a savage predator. In its humanoid form, a werewolf has heightened senses, a fiery temper, and a tenqency to eat rare meat. Its wolf form is a fears9me predator, but its hybrid form is more terrifying by far-a furred and well-muscled humanoid body topped by a ravening wolf's head. A werewolf can wield weapons in hybrid form, though it prefers to tear foes apart with its powerful claws and bite.
Most werewolves flee civilized lands not long after becoming afflicted. Those that reject the curse fear what will happen if they remain among their friends andfamily. Those that embrace the curse fear discovery and the consequences of their murderous acts. In the wild, werewolves form packs that also include wolves and dire wolves.
Curse-born (werewolf) Traits
Your werewolf character has a variety of unnatural abilities granted to them by their cursed heritage.Shapechanger
The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are
the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Bite (Wolf or Hybrid Form Only)
You gain a bite attack while in hybrid or wolf form, and as a bonus action you can attempt to bite a creature within 5 feet of you. You are proficient with this natural attack and you use your strength modifier for damage and attack roll modifiers. On a successful hit, the target must make a DC 12 constitution saving throw or be cursed with Lycanthropy.
Thick Hide
Your thick hide grants you natural armor while in your hybrid or wolf form, increasing your AC by 1.
Horrifying Visage
Your cursed form makes other restless or even terrified, you gain disadvantage on all charisma based checks other than Intimidation against intelligent creatures (GM discretion) that have seen you in your wolf or hybrid form.
Languages
You know common and one other language of choice from another playable race option.
Unnatural resistance
You reduce damage taken from bludgeoning, piercing and slashing attacks made with nonmagical weapons that are not silvered by 3 points. This effect does stack with any feats or class abilities that reduce damage, but is applied before any other abilities or features. (For example, a werewolf barbarian that is raging is hit by an iron longsword for 9 nonmagical slashing damage. First the damage is reduced by 3 to 6 damage, then the barbarian's resistance while raging is applied to make the total damage taken 3 points of slashing damage.)
Ability Score Increase
Your strength score increases by 2 and one ability score of your choice increases by 1.
Keen Hearing and Smell
Your heightened senses give you advantage on Wisdom (Perception) checks that rely on hearing or smell.
Previous Versions
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Posted Feb 26, 2021This is really cool, I have a question tho, do you need the full moon to polymorph? Or you can just change whenever you want, cuz that would be cool