Homebrew Sharkfolk Species Details

Sharkfolk are a race of warrior humanoid sharks. Hailing from the Water plane they are a solitary race that aren't commonly seen in the Primal Plane. Sharkfolk can live up to 600 years but due to their warrior nature they usually live to be around 80 to 100 years old. Sharkfolk males reach adulthood around 22 years, while female Sharkfolk reach adulthood around 32. When Sharkfolk are born they stay with their mother for about 3 years before they are sent on their way to survive the ocean depths. All Sharkfolk look similar when they are born, after they strike out on their own they slowly change their physical appearance to adapt to the environment in which they hunt. 

Sharkfolk Traits

Your sharkfolk character has the following racial traits.

Ability Score Increase

Your Strength score increases by 2, and your Dexterity or Constitution score increases by 1.

Age

Sharkfolk reach maturity around age 22 for males and 32 for females, and rarely live longer than 100 years but can live up to 600 years. 

Alignment

Most sharkfolk are neutral. They see the world as a place of predators and prey, where life and death are natural processes. They wish only to survive, and prefer to leave other creatures to their own devices.

Size

Sharkfolk are bulkier and taller than humans, your size is Medium.

Speed

Your base walking speed is 30 feet, and you have a swimming speed of 30 feet.

Bite

Your toothy maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.

Darkvision

Accustomed to deep oceans void of sunlight, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Amphibious

You can breath air and water.

Hunter’s Lore

You gain proficiency with two of the following skills of your choice: Athletics, Nature, Perception, Stealth, and Survival.

Natural Armor

You have tough, rough skin. When you aren’t wearing armor, your AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.

Hungry Jaws

In battle, you can throw yourself into a vicious feeding frenzy. As a bonus action, you can make a special attack with your bite. If the attack hits, it deals its normal damage, and you gain temporary hit points (minimum of 1) equal to your Constitution modifier, and you can’t use this trait again until you finish a short or long rest.

Languages

You can speak, read, and write Common and Aquan.

Adaptive Change

Sharkfolk will change over time before they reach adulthood. Those changes take shape as one of many different species of shark.

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