Homebrew Half-Myconid Species Details
Myconids are intelligent, ambulatory fungi that live in the Underdark, seek enlightenment, and deplore violence. If approached peacefully, myconids gladly provide shelter or allow safe passage through their colonies. Being Half-Myconid, you gain some amount of a myconid's ability while having some human traits. No one knows how this race became what it is, some say people were cursed to be half-myconid.
Half-Myconid Traits
Half-Myconids don't have the extreme sun weakness that normal myconids would have, instead they have disadvantage on all STR checks and attack rolls while being exposed to sunlight. Also, when half-myconids are hurt, they can release spores that deal poison damage on the creature.Sun Sickness
Since myconids are normally hurt in sunlight, you have disadvantage on STR checks and attack rolls while being exposed to sunlight.
Counter Spore
Spores are released in dire situations. Five time per long rest, as a reaction, you can use poison spray.
Ability Score Increase
Your Wisdom score increases by 2, and your constitution score increase by 1.
Age
Half-Myconids can live up to around a century.
Size
Half-Myconids are medium creatures ranging from 5-6 ft. tall.
Speed
Your base walking speed is 30 ft.
Unknown Racial Origin
No one knows where Half-Myconids originated from, some believe it to be a curse, some take a more scientific standpoint. Either way, you are a biological mystery to society.
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Posted Jan 2, 2024I can finally be a true circle of spores druid
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Posted Jan 30, 2026Very nice! I think this is a very good idea. I think I might use this as a character species sometime if I make a myconid-focused campaign...
Edit: NVM no subscription :(