Homebrew Dragonelf Species Details

A silhouette of a family is eclipsing the view of a burning village in the night. One mother on the ground, with that monster’s foot on top of her pleading head into the mud. Her husband, with furrowed brows grasping and clawing to desperately break free from that vile creature’s grip around his throat. Your sibling, rushing in to help with a valiant warcry, but all in vain as he is tossed to the mud, too; with a flick of its tail. The loomering golden gaze of this towering being glancing over to your direction, wondering if you too would muster your courage to dare intervene. A smirk crossed its lips, revealing sharp rows of jagged teeth as it easily without effort lifted the dangling limp old man up and at point-blank, in gruesome execution; breathed dragon fire.

The clouds would break to reveal a radiant light. And a creature in stark white afloat. A gleaming scythe raised in hand and a commanding voice, clearly being draconic that would emit with a rumble, translating telepathically in the space of the sentient minds in the vicinity. "No mercy for the merciless. And mercy especially to those who have been denied of it. For all that is evil, we wash away." With the motion of a single sweep, a wave of blinding light would carve the earth, and behead every single kobold in sight.

A creature would levitate above a pond on a starry night. Ripples emit around it, breaking the reflections of stars. With a flick of its tail, and its gaze lifted in ablaze; the meditation, the vision was complete.

Crouching in the tall grass, the low primal stance of this individual was resembling a predator’s. Hand steadily on the blade’s sheath ready to act, slowly hunching forward until both hands caught dirt, leaving the blade. A rustle from left, and an orc would lunge over. A tail would quickly unsheath the blade, holding the weapon like no other. The odd creature’s stance would be more mobile than anticipated causing the orc to miss, and a sudden lunging kick from underneath would be too quick in response. The orc was aloft, facing the blue cloudless sky, still not able to draw a single breath from the previous exchange before the sound of a thud would meet his back and a blade to emerge through the center of his chest. A silvery mist would shape the creature to appear before the orc, with a foot raised high and came down on top of the orc’s head to be sent back down, along with the assistance of gravity; to the dirt whence he came.

Elemental Affinity

A particular color for one's scales determines like with any other dragon their breath weapon. However, while its hybrid counterpart is of Eladrin elves; (fae-elven beings in-tune with the primal forces of nature) the connection to one particular element is greatly elevated. A dragonelf is capable to draw one of these primal forces to cast magic. These forces are the very buildingstones which makes up the world itself. And that primal force; runs in their blood. Unlike many other typical instances of sorcery, requiring no somatic, verbal or material components but restricts one's capabilities to the element associated with it, exclusively. The exception being a handful of general abilities which they all share in common, listed in Class Features under the title "Spellcasting".

Creating a Dragonelf

To begin with your creation, one must make a few selections in order to continue. What do you look like? Which color is your magic and breath weapon? What color are your scales? Do you have horns or no horns? What kind of dragon tail do you have and what kind of dragon do you transform into?

Draconic features such as protruding scales require a color, and tail; a dragontype for example "eastern" or "western" which determines the shape and utility of your tail such as damage type (slash, piercing or bludgeoning) and also your full dragon transformation.

Dragonelf Traits

Your dragonelf character has certain characteristics in common with all other dragonelfs.

Languages

You can speak, read, and write Common, Elven, and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.

Ability Score Increase

Your Constitution score increases by 2. You also gain an increase by 1 of your choice to either Dexterity, Strength, or Wisdom.

Speed

Your base walking speed is 30 feet.

Damage Resistance

You have resistance to the damage type associated with your draconic ancestry.

 

Quick build

First select Constitution, then either Strength or Dexterity.

Dragonelf Table

Level

Proficiency
Bonus

Features

Cantrips
Known

—Spell Slots per Spell Level—

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

1st

+2

Spellcasting

3

2

—

—

—

—

—

—

—

—

2nd

+2

 

3

3

—

—

—

—

—

—

—

—

3rd

+2

—

3

4

2

—

—

—

—

—

—

—

4th

+2

Ability Score Improvement

4

4

3

—

—

—

—

—

—

—

5th

+3

—

4

4

3

2

—

—

—

—

—

—

6th

+3

 

4

4

3

3

—

—

—

—

—

—

7th

+3

—

4

4

3

3

1

—

—

—

—

—

8th

+3

Ability Score Improvement

4

4

3

3

2

—

—

—

—

—

9th

+4

—

4

4

3

3

3

1

—

—

—

—

10th

+4

 

5

4

3

3

3

2

—

—

—

—

11th

+4

—

5

4

3

3

3

2

1

—

—

—

12th

+4

Ability Score Improvement

5

4

3

3

3

2

1

—

—

—

13th

+5

—

5

4

3

3

3

2

1

1

—

—

14th

+5

 

5

4

3

3

3

2

1

1

—

—

15th

+5

—

5

4

3

3

3

2

1

1

1

—

16th

+5

Ability Score Improvement

5

4

3

3

3

2

1

1

1

—

17th

+6

—

5

4

3

3

3

2

1

1

1

1

18th

+6

 

5

4

3

3

3

3

1

1

1

1

19th

+6

Ability Score Improvement

5

4

3

3

3

3

2

1

1

1

20th

+6

 

5

4

3

3

3

3

2

2

1

1

Dragonelf Features

As a dragonelf, you gain the following features.

Hit Points

Hit Dice: 1d10 per Dragonelf level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per dragonelf level after 1st

Proficiencies

Armor: None
Weapons: You are proficient with weapons depending on if the selected archetype use weapons.
Tools: None
Saving Throws: (a) Constitution, Strength or (b) Dexterity, Strength
Skills: Choose four from Athletics, Acrobatics, Arcana, Perception, Stealth, Nature, Survival and Intimidation

Equipment

You start with equipment granted by your background.

If you selected the "Wardog" background, you start with a massive oversized collar around your neck made of the most expensive metal that a monarchy can afford. Its made to accomodate around the neck of your full dragon transformation which you can't seem able to remove. It increases your armor class by 1, and does not count as wearing armor. You also gain an ensemble of torn cloth, leather straps and a loin cloth.

Draconic Features

Beginning at 1st level, you are able to preform various draconic feats. Your access to these are represented by a number of vigor points. Your Dragonelf level determines the number of points you have, as shown in the Vigor Points column of the dragonelf table.

You can spend these points to perform various draconic feats. You start knowing three such features: Primal Stance, Breath Weapon, and Dragon Tail. You learn more draconic feats as you gain levels as a dragonelf.

When you spend a vigor point, it is unavailable until you finish a short or long rest.

You can roll a d4 in place of the normal damage of your unarmed strike. This die changes as you gain dragonelf levels, as shown in the Dragon Die column of the Dragonelf table.

Unarmed Strike
You can make an unarmed strike, dealing bludgeoning damage equal to 1Dd and add your strength or dexterity modifier to your attack and damage roll. Additionally, you can choose to use your dragon teeth to bite instead, dealing the same amount but with piercing damage.

Draconic Resilience
As magic flows through your body, it causes physical traits of your inner dragon to emerge. At 1st level, your hit point maximum increases by 1 and increases by 1 again whenever you gain a level in this race. Additionally, parts of your skin are covered by a thin sheen of dragon-like scales. While you aren’t wearing armor, your AC equals 11 + your Constitution modifier + your Dexterity modifier.

Primal Stance

While you are not wearing any armor, you may as a bonus action spend a vigor point to lower your frame close to a grounded surface in a primal stance, resembling a predator until the end of your next turn. While in this stance, your movement doesn't provoke opportunity attacks for the rest of the duration and ranged attacks have disadvantage against you. Additionally, your movement speed is doubled on your next turn and if you would successfully make a melee attack, you deal an additional damage equal to your dragonelf level.

Breath Weapon

As a bonus action, you can spend a vigor point to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 2Dd damage on a failed save, and half as much damage on a successful one. The damage increases to 3Dd at 6th level, 4Dd at 11th level, and 5Dd at 16th level.

Dragon Damage Type Breath Weapon
Black Fire 5 by 30 ft. line, or 15 ft. cone (Dex. save)
Green Poison or Acid 5 by 30 ft. line, or 15 ft. cone (Con. save)
White Cold 5 by 30 ft. line, or 15 ft. cone (Con. save)

Dragon Tail

Dragonelfs have a large draconic tail that is a heavy muscle to the base and thinning to the tip, able to make strong movements to swipe or make slight detailed movements to interact with objects or creatures up to a range of 5 feet. You can as a bonus action spend a vigor point to perform Grounded Tail Sweep, Tail Whirl, or Tail Whip. Additionally, you may utilize your tail to make an unarmed strike, dealing 1 Dragon die (1Dd) bludgeoning damage and add either strength or dexterity (your choice) as your modifier for this strike. 

Grounded Tail Sweep 
You can attempt to make a low sweep at any adjacent bipedal creatures' with your tail to knock them prone. If the creatures are Large or smaller, make a special dexterity check variation. The difficulty to succeed depends on the number of targets and their size. First, you call which targets you attempt to knock prone and roll a d20 and add your dexterity modifier, then subtract it with each small target with 5, each medium target with 10, and each large target with 15. If the remaining number is 0 or above, you succeed to knock the targets prone and are dealt bludgeoning damage equal to 1Dd and add your strength or dexterity modifier. If the remaining number is negative, you fail the attempt to knock the targets prone and are dealt half of that damage instead.

Tail Whirl
If the target is Large or smaller, you can attempt to grapple with your tail. If successful, you can expend an additional draconic feature to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, the creature is restrained until the grapple ends. Grappling with your tail makes your hands free instead, but can't use another draconic features with your tail until the grapple ends.
Additionally, instead of attempting a normal grapple, you can wrap your tail around the body-part of a Medium or smaller target and have it lifted up-side-down. They can choose to make an attempt to break free from this type of grapple, or still perform combat actions but while held like this, the target does so at disadvantage and you at them with advantage.

Tail Whip
You can attempt to drive any adjacent creatures back. If the creatures are Large or smaller, make a special strength check variation of 2d20. The difficulty to succeed depends on the number of targets and their size. First, you call which targets you attempt to drive back and make the rolls, add them and your strength modifier as normal, then subtract it with each small target with 5, each medium target with 10, and each large target with 15. The remaining number is the successful feet you will drive the targets back, rounded up by every 5 feet. The initial strike deal bludgeoning damage equal to 1Dd and add your strength or dexterity modifier. Additionally, if the targets would hit a structure or another creature on the path during the knockback, it takes an additional damage depending on the remaining feet of the knockback at impact. For each remaining 5 feet of the remaining knockback when colliding with a structure or creature, each struck (including a colliding creature) by this is dealt bludgeoning damage equal to 1D4. If the number equals a negative number, you fail to drive the targets back and the targeted creatures are dealt half of that damage instead.

Spellcasting

A particular color for one's scales determines like with any other dragon their breath weapon. However, while its hybrid counterpart is of Eladrin elves; (fae-elven beings in-tune with the primal forces of nature) the connection to one particular element is greatly elevated. A dragonelf is capable to draw one of these primal forces to cast magic. These forces are the very buildingstones which makes up the world itself. And that primal force; runs in their blood. Unlike many other typical instances of sorcery, requiring no somatic, verbal or material components but restricts one's capabilities to the element associated with it, exclusively. The exception being a handful of general abilities which they all share in common.

Cantrips

At 1st level, you know three cantrips of your choice from the Dragonelf list associated with your elemental affinity. You learn additional Dragonelf cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Dragonelf table.

Spells Known of 1st Level and Higher

You know two 1st-level spells of your choice from the Dragonelf spell list.

The Spells Known column of the Dragonelf table shows when you learn more dragonelf spells of your choice. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 4th level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the Dragonelf spells you know and replace it with another spell from the danger spell list, which also must be of a level for which you have spell slots.

Spellcasting Ability

Constitution is your spellcasting ability for your dragonelf spells, since you cast spells through your innate magical blood. You use your Constitution whenever a spell refers to your spellcasting ability. In addition, you use your Constitution modifier when setting the saving throw DC for a dragonelf spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Constitution modifier

Spell attack modifier = your proficiency bonus + your Constitution modifier

Improved Misty Step

Beginning at 1st level, you can expend a bonus action or reaction action to cast this spell at will, expending a spell slot of 1st level or higher.

A mist in the color which you are associated with appears as you instantly teleport up to 30 ft to an area which you know exist and have seen remained fresh in your memory. You may choose to either force any number of creatures to teleport along with you, granted you are in physical contact with them. Or choose to despite being in contact, effectively isolate the spell to only have you traverse that distance.

Simple Telekinesis

Starting at 2nd level, you can cast Simple Telekinesis for tasks like opening a door, draw or sheathing your weapon and holding it in-place mid-air at will easily without effort as a part of your moving action. At 9th level, you can cast Telekinesis, or Animate Objects expending a spellslot of 5th level or higher.

Passive Levitation

Starting at 3rd level, you can spend a bonus action or reaction to cast Passive Levitation. With a magical presence being emitted— being such raw amount of magic to counter-measure your own weight from being affected by gravity and nullify it, you can levitate from any ground or liquid surface. Your movement is half your groundspeed, starting to levitate at the height you willed it to and able to slow-fall down, but can't fly upwards.

You may break the levitation at will. If you do, you float gently to the ground if you are still aloft.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.

The Dragon Within

Starting at 6th level, if you would fail a saving throw where you are to be mind controlled, the interpersonalities of your inner dragon emerges, transforming you into a fully fledged dragon. At the start of each of your turns, roll an intelligence check and The DM will narrate your actions as a dragon accordingly. You are a dragon until it finds a spot willing to rest and sleep, and regain full consciousness back upon waking up after a full rest.

You may also attempt to transform at will as an action. Roll a percentile dice, if you roll a number equal to or lower than your Dragonelf level, you successfully transform.

If you transform, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.

Dragonelf Archetypes

Beginning at 1st level, you choose an archetype, elemental affinity and aspect listed below.

Faedragon (Eldra; Eldrakin)

Sharing the slender and graceful shape of their elven parent with their backs up straight in a humanoid posture, the vigorous dragon blood innates a raw nature of magic, manifesting in various additions to their humanoid shape, protruding scales to the sides of their frame, draconic feet and tail. While the otherwise slink proportion would prove to be a fragile frame, its skeleton and arrangement of internal organs are completely overhauled, resembling much of a dragon's.

You grant the favor and grace of your elven counterpart, adopting the culture of wielding weapons with a flair of magic.

Berserker

Its draconic features are much prominent and encompassing, providing a natural defense. Including its lower jaw. The tail is large, thick and crocodile-esque while the neck, shoulders and arms are broad with enormous draconic hands that can wrap around an entire human head with ease.

You regard your own bare hands as your primary weapon of choice and are unable to wield ordinary weapons as they don't accommodate your grasp.

Elemental Affinity

Beginning at 1st level, you choose a Draconic Lineage which is the type of natural force you are associated with. Your breath weapon and damage resistance are determined by the chosen type and are represented such as in the color of your magic, iris & veins.

Draconic Lineage

You have draconic lineage, and the color chosen represents which draconic deity you may select from and can be referred to on the page 273 in the Player's Handbook, listed under “Nonhuman Deities”. This color chosen should always be reflected in your hair and in your scales.

Aspect of Incineration

Blackscale

Elemental Affinity: Raw incinerating powers of destruction, horror, corruption and death.

Deity: Dragon God “Tiamat” - Alignment: Chaotic Evil - Domain: Psychic, Fire

Breath Weapon & Resistance: Fire Damage

Archetype: Berserker

Berserker

Beginning at 1st level, you gain Powerful Build and are able to grapple medium sized or smaller creatures using a single hand, tail or feet up to three targets with each of these, provided you are in range. Or a Large creature, using your entire body.

Add your proficiency bonus when making a Strength Saving throw.

Add your proficiency bonus when making an Intimidation check.

Ability Score Increase

Your Strength ability score is increased by 1.

Prominant Dragon Scales

Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 13 + your constitution modifier + your dexterity modifier.

[ WORK IN PROGRESS ]

Aspect of Life

Greenscale

Elemental affinity: Nature, such as trees, vines & flora.

Deity: Elf God “Rillifane Rallathil” Alignment: Neutral Good - Domain: Balance, Growth.

Breath Weapon & Resistance: Acid or Poison Damage

Archetype: Faedragon (Eldra; Eldrakin)

Conjure Bow

Beginning at 1st level, you can magically conjure a bow at the immediate motion of pulling a string. Vines and flora grow through this magic and circle around to make a thorny dragonscaled arrowhead to a stop. At the DM's discretion, after each bow you have successfully seen in action (during shooting) and proceeded with making an investigation check; if you succeed, proceed with an intelligence check with difficulty rating relative that bow's craftmanship. If you succeed that, whenever you summon your bow, you replicate its creation and properties. It gains the same benefits (damage and properties) as that bow you witnessed, except any magical properties it might have, for example; echants.

You summon the bow upon taking a shot, then it vanishes. This means it is not held on your person nor require ammunition.

You gain proficiency with bows and gain the Fighting Style; Archery.

You start with being able to conjure a shortbow refered to the equipment listed on page 140 in the player's handbook.

Shortbow

Damage: 1d6 piercing damage

Range: 80/320

Properties: Two-handed

Beginning at 2nd level, you may choose to also make it a ranged spell attack, dealing the damage type your elemental affinity is associated with and add your spell modifier to it.

[ WORK IN PROGRESS ]

Aspect of Tempest

Whitescale

Elemental Affinity: Winds, blizzards, lightning and smiteful divine powers.

Deity: Dragon God “Bahamut” Alignment: Lawful Good - Domain: Judgement, Justice

Breath Weapon & Resistance: Cold or Radiant Damage

Archetype: Faedragon (Eldra; Eldrain)

Beginning at 1st level, you can magically summon a martial melee weapon of your choice. Choose between either (a) Sword, (b) Scythe, or (c) Spear and gain a Fighting Style appropriate to that weapon. You gain proficiency with that weapon.

(a) Sword

Damage: 1d6 Piercing, or Slashing. Properties: Versatile (1d8), Finesse, Light & Thrown

(b) Scythe

Damage: 1d8 Slashing. Properties: Heavy, Two-handed, Reach

(c) Spear

Damage: 1d8 Piercing. Properties: Heavy, Two-handed, Reach

[ WORK IN PROGRESS ] Various details are due to change. This is not a representation of its final release.

Dragonelf Spellist

Depending on which elemental affinity your character are associated with, you may only select fellow spells sharing the same aspect shown below.

Aspect of Incineration

Cantrips:

  • Fire Bolt

  • Produce Flame

  • Create Bonfire

  • Control Flames

  • Vicious Mockery

  • Friends

1st level spells:

  • Burning Hands

3rd level spells:

  • Fireball

4th level spells:

  • Wall of Fire

  • Fire Shield

7th level spells:

  • Delayed Blast Fireball

  • Firestorm

Aspect of Life

Cantrips:

  • Acid Splash

  • Mending

  • Mold Earth

  • Poison Spray

  • Prestidigitation

  • Spare the Dying

  • Shillelagh

  • Thorn Whip

  • Druidcraft

1st level spells:

  • Earth Tremor

  • Entangle

  • Animal Friendship

  • Cure Wounds

  • Hunter's Mark

  • Goodberry

  • Purify Food and Drink

2nd level spells:

  • Lesser Restoration

  • Spike Growth

  • Erupting Earth

3rd level spells:

  • Plant Growth

4th level spells:

  • Grasping Vine

5th level spells:

  • Greater Restoration

Aspect of Tempest

Cantrips:

  • Thaumaturgy

  • Frost Bite

  • Gust

  • Ray of Frost

  • Shocking Grasp

  • Thunderclap

1st level spells:

  • Ice Knife

2nd level spells:

  • Gust of Wind

  • Warding Wind

3rd level spells:

  • Call Lightning

  • Sleet Storm

  • Wind Wall

4th level spells:

  • Ice Storm

5th level spells:

  • Control Winds

Dragonelf Traits

Your draconic heritage manifests in a variety of traits.

Previous Versions

Name Date Modified Views Adds Version Actions
1/15/2019 4:46:52 PM
190
5
--
Coming Soon
1/23/2019 12:32:41 AM
277
2
--
Coming Soon
1/23/2019 12:55:36 AM
111
1
--
Coming Soon
1/26/2019 4:54:56 PM
167
1
--
Coming Soon
2/25/2019 6:50:40 PM
187
2
--
Coming Soon
2/26/2019 10:30:27 AM
150
1
--
Coming Soon
2/26/2019 12:46:35 PM
149
1
--
Coming Soon
2/26/2019 2:14:12 PM
153
1
--
Coming Soon
2/27/2019 8:09:31 AM
166
1
--
Coming Soon
2/27/2019 1:21:31 PM
173
1
--
Coming Soon
2/27/2019 1:29:35 PM
175
1
--
Coming Soon
2/27/2019 1:33:32 PM
175
1
--
Coming Soon
2/27/2019 1:37:18 PM
175
1
--
Coming Soon
2/27/2019 1:39:59 PM
176
1
--
Coming Soon
2/28/2019 12:10:57 PM
187
1
--
Coming Soon
2/28/2019 2:36:59 PM
191
1
--
Coming Soon
2/28/2019 3:18:09 PM
191
1
--
Coming Soon
2/28/2019 3:34:20 PM
192
1
--
Coming Soon
2/28/2019 7:00:46 PM
200
1
--
Coming Soon
2/28/2019 7:15:51 PM
216
1
--
Coming Soon
2/28/2019 7:33:30 PM
206
1
--
Coming Soon
2/28/2019 7:38:02 PM
213
1
--
Coming Soon
2/28/2019 7:40:33 PM
208
1
--
Coming Soon
2/28/2019 7:56:15 PM
209
1
--
Coming Soon
2/28/2019 7:58:48 PM
209
1
--
Coming Soon
2/28/2019 8:01:11 PM
209
1
--
Coming Soon
2/28/2019 8:15:42 PM
211
1
--
Coming Soon
2/28/2019 8:18:28 PM
210
1
--
Coming Soon
3/1/2019 3:32:34 PM
241
1
--
Coming Soon
3/2/2019 1:40:38 AM
239
1
--
Coming Soon
3/2/2019 11:46:59 AM
251
1
--
Coming Soon
3/2/2019 3:26:56 PM
247
1
--
Coming Soon
3/2/2019 3:33:34 PM
249
1
--
Coming Soon
3/3/2019 5:28:10 PM
255
1
--
Coming Soon
3/3/2019 6:04:46 PM
255
1
--
Coming Soon
3/3/2019 6:22:42 PM
256
1
--
Coming Soon
3/3/2019 6:25:25 PM
257
1
--
Coming Soon
3/3/2019 7:09:39 PM
258
1
--
Coming Soon
3/3/2019 7:11:25 PM
259
1
--
Coming Soon
3/3/2019 7:19:17 PM
260
1
--
Coming Soon
3/3/2019 7:36:58 PM
261
1
--
Coming Soon
3/3/2019 7:51:57 PM
262
1
--
Coming Soon
3/3/2019 7:54:48 PM
265
1
--
Coming Soon
3/3/2019 8:14:12 PM
264
1
--
Coming Soon
3/3/2019 8:44:41 PM
267
1
--
Coming Soon
3/3/2019 8:50:25 PM
269
1
--
Coming Soon
3/3/2019 9:05:49 PM
268
1
--
Coming Soon
3/4/2019 10:01:55 AM
358
1
--
Coming Soon
3/4/2019 10:33:20 AM
276
1
--
Coming Soon
3/4/2019 5:42:04 PM
368
1
--
Coming Soon
3/4/2019 5:57:12 PM
300
1
--
Coming Soon
3/4/2019 5:59:44 PM
302
1
--
Coming Soon
3/4/2019 6:10:49 PM
303
1
--
Coming Soon
3/4/2019 6:50:16 PM
304
1
--
Coming Soon
3/4/2019 7:19:47 PM
306
1
--
Coming Soon
3/4/2019 9:11:02 PM
310
1
--
Coming Soon
3/4/2019 9:46:35 PM
323
1
--
Coming Soon
3/4/2019 10:17:39 PM
324
1
--
Coming Soon
3/13/2019 11:53:51 PM
501
1
--
Coming Soon
3/14/2019 12:27:42 AM
466
1
--
Coming Soon
3/14/2019 6:41:55 PM
548
1
--
Coming Soon
3/14/2019 8:07:17 PM
507
1
--
Coming Soon
3/16/2019 3:44:19 PM
569
1
--
Coming Soon
3/18/2019 8:58:57 PM
546
1
--
Coming Soon
3/23/2019 11:52:46 AM
559
1
--
Coming Soon
3/24/2019 3:05:25 AM
568
1
--
Coming Soon
3/25/2019 11:38:07 AM
585
1
--
Coming Soon
3/26/2019 7:29:39 AM
591
1
--
Coming Soon
3/27/2019 2:46:20 PM
596
1
--
Coming Soon
3/27/2019 5:33:40 PM
596
1
--
Coming Soon
3/27/2019 5:36:29 PM
599
1
--
Coming Soon
3/28/2019 8:31:51 AM
602
1
--
Coming Soon
3/28/2019 1:45:29 PM
607
1
--
Coming Soon
3/28/2019 6:48:46 PM
708
1
--
Coming Soon
3/28/2019 7:56:15 PM
712
1
--
Coming Soon
3/29/2019 9:26:33 PM
944
1
--
Coming Soon
3/29/2019 9:49:14 PM
723
1
--
Coming Soon
3/30/2019 10:36:02 AM
726
1
--
Coming Soon
4/9/2019 4:36:54 PM
746
1
--
Coming Soon
5/16/2019 3:55:34 PM
928
1
--
Coming Soon
5/16/2019 4:16:31 PM
806
1
--
Coming Soon
5/16/2019 5:30:33 PM
809
1
--
Coming Soon
5/16/2019 6:03:54 PM
811
1
--
Coming Soon
5/16/2019 7:49:49 PM
814
1
--
Coming Soon
5/25/2019 10:39:57 AM
865
1
--
Coming Soon
5/26/2019 5:48:06 AM
831
1
--
Coming Soon
5/26/2019 6:04:23 AM
833
1
--
Coming Soon
5/27/2019 4:26:33 PM
934
1
--
Coming Soon
5/28/2019 8:28:21 AM
1057
1
--
Coming Soon
5/29/2019 7:50:31 AM
1050
1
--
Coming Soon
5/29/2019 9:26:08 AM
986
1
--
Coming Soon
5/30/2019 7:08:51 PM
1001
1
--
Coming Soon
5/30/2019 10:04:00 PM
1005
1
--
Coming Soon
5/31/2019 1:09:08 PM
1012
1
--
Coming Soon
6/1/2019 3:06:20 PM
1026
1
--
Coming Soon
6/2/2019 7:42:25 PM
1128
1
--
Coming Soon
6/2/2019 11:54:18 PM
1033
1
--
Coming Soon
6/3/2019 10:36:48 AM
1035
1
--
Coming Soon
6/3/2019 7:35:10 PM
1036
1
--
Coming Soon
6/3/2019 9:13:28 PM
1040
1
--
Coming Soon
6/3/2019 11:23:07 PM
1041
1
--
Coming Soon
6/3/2019 11:27:32 PM
1042
1
--
Coming Soon
6/4/2019 12:37:03 PM
1046
1
--
Coming Soon
6/4/2019 12:53:24 PM
1048
1
--
Coming Soon
6/4/2019 1:11:15 PM
1059
1
--
Coming Soon
6/4/2019 1:32:43 PM
1050
1
--
Coming Soon
6/4/2019 2:22:22 PM
1052
1
--
Coming Soon
6/9/2019 11:35:34 PM
1059
1
--
Coming Soon
6/11/2019 3:41:46 AM
1059
2
--
Coming Soon
6/13/2019 5:26:09 PM
1069
1
--
Coming Soon
6/13/2019 9:33:19 PM
1079
1
--
Coming Soon
6/14/2019 10:40:15 AM
1086
1
--
Coming Soon
6/18/2019 4:58:22 PM
1285
1
--
Coming Soon
6/18/2019 6:21:24 PM
1105
1
--
Coming Soon
6/18/2019 6:27:16 PM
1105
2
--
Coming Soon
3/8/2021 4:22:33 PM
1429
3
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes