Homebrew Faun Species Details

Fauns are characterized by their ribaldry and were known as lovers of wine, music, and dancing. They are companions of the god Dionysus and are believed to inhabit remote locales, such as woodlands, mountains, and pastures.

Jewelry and Socialization

If you're new to fantasy races this one would be a good starter one for the extroverted. With flashy jewelry and and powerful lungs they'll make the best distractions, and then bam! A hoof mark on the forehead to any possible hostile enemy. While they may barely pass 5 feet, both males and females, they can still pack some serious power into their legs, they're half goat/deer after all.

They mostly stick to the wild in groups of 6-20, and they can be heard for a good few miles. Most are bards, with the occasional fighter or rogue who wanders off for days but almost always find their way back

Faun Characteristics 

Age

Fauns, as they're half human and reach full maturity at 20. Some can even reach 80 years.

Alignment

Most Faun are good, because if you're not you are almost always cast out of the herd. Chances of survival then would be almost zero if you have no one else in the wild.

Size

Faun rarely pass 5' 3", male or female. With them being so socialable they usually keep some weight on their bodies, most stick around 110-150 lbs.

Faun Traits

Starting out youre going to be like every other Faun, but you're going to go out in the world with or without them. . .

Ram/Headbutt

Your feet are powerful from walking across continents and dancing with your brethren. Along with your horns it'll be super easy to knock someone on their feet, as long as they aren't to big. If you hit them, you deal knockdown damage, equaling 1d6. 

'Donkey' Kick

Your kicks are second nature, which you can use to make unarmed strikes. If you hit with them, you deal knockdown damage equal to 1d4.

Languages

You can speak pretty much everything, but writing and reading is a little iffy to most satyr as most are raised away from cities and towns. Does not mean they don't speak to other races.

Ability Score Increase

Your Dexterity score increases by 2, and your charisma score increases by 3.

Speed

Your base walking speed is 45 feet.